Deterministic cyberpunk city sandbox in TypeScript: seeded streets, waterfronts, buildings and interiors, persistent NPC lives, two-stage quest authoring, and a three.js WebGPU game with transit and investigations.
threejs typescript procedural-generation game-development city-generator hydrology deterministic cyberpunk webgpu quest-system public-transport llm npc-simulation procedural-city seeded-generation
-
Updated
Sep 4, 2026 - Shell