🏙️ Modular isometric futuristic city block with pulsing skyscraper windows and CAD architectural grid lines.
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Updated
Sep 3, 2026 - HTML
🏙️ Modular isometric futuristic city block with pulsing skyscraper windows and CAD architectural grid lines.
three.js WebGPU first-person city runtime with Rapier physics: assembles deterministic worlds, streams furnished floors, drives NPC continuity and transit, runs typed quests and investigations, renders waterfronts, and persists saves.
Building a playable city from scratch with Claude Code, Blender (MCP) and Godot 4 (MCP). No asset store, no downloaded models.
Deterministic TypeScript city blueprint generator with 2D and WebGL inspection: districts, streets, parcels and transit, plus optional lagoon, river or sea-coast hydrology with fitted crossings.
Deterministic cyberpunk city sandbox in TypeScript: seeded streets, waterfronts, buildings and interiors, persistent NPC lives, two-stage quest authoring, and a three.js WebGPU game with transit and investigations.
Deterministic movement and link layer for procedural cities, in TypeScript: bridges, AC tubes, wires and tunnels with exact building apertures, plus a walk graph with signal synced crossings, a car lane graph, timetabled bus, subway and train routes, and air corridors.
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