Pokémon Studio is a monster taming game editor which helps you to bring your ideas to life, in just a few clicks.
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Updated
Sep 4, 2026 - TypeScript
Pokémon Studio is a monster taming game editor which helps you to bring your ideas to life, in just a few clicks.
OpenMon — the first production-grade Monster Capture Engine for Unity 6 and Unreal Engine 5. Build Pokemon-like RPGs with 90K+ lines of battle, world, and UI systems. 668 monsters, 652 moves, 229 abilities, MMORPG layer, visual scripting, and Pokemon Essentials importer.
Catch, battle, and see this Python program all in the world of Tokimon! It uses Pygame.
Official Pokémon Workshop documentation for open-source, community-built projects including Pokémon Studio, PSDK, and more.
A top-down monster-taming RPG built with Phaser 3 & Vite — collect and battle 100+ elemental cats across the continent of Feloria.
A mobile game where real-world QR codes become unique, collectible creatures.
FAUNWILD — a community-built, original Game Boy Color–style monster-keeping RPG that ships as a single HTML file. Zero dependencies, all art and music generated in code.
Creature-collecting RPG in a procedurally generated world. Runs entirely in the browser — no server, no account. The whole world rebuilds from a seed, so a save file is a few kilobytes of JSON you can export and re-import.
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