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MaksyKun edited this page Jul 25, 2026 · 5 revisions

Sell

Sell provides a GUI that converts eligible items into currency using their worth.

Files

Commands and permissions

  • sell open [player] — divinity.sell.cmd.open
  • GUI access — divinity.sell.gui
  • sell reload — divinity.admin

Configuration and example

The GUI accepts items in slots 0–44 and confirms with the sell button at slot 49. Change the label and lore without changing the button type ACCEPT.

Administrator notes

  • Sell requires intentional values in worth.yml and a working Vault economy provider.
  • Test every accepted item category: vanilla, custom, generated, damaged, refined, socketed, soulbound, and untradeable.
  • Verify shift-click, stacked items, full inventories, GUI close, disconnect, death, and economy-provider failure cannot duplicate value.
  • Grant divinity.sell.gui separately from the command used to open the GUI for another player.
settings.yml — bundled selling GUI
command-aliases: sell
gui:
  title: '&4&l<&4&nSelling&4&l>'
  size: 54
  item-slots: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
  content:
    sell:
      material: EMERALD
      name: '&2« &aSell &2»'
      slots: '49'
      type: ACCEPT

See Modules and Commands and Permissions.

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