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Sell
MaksyKun edited this page Jul 25, 2026
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Sell provides a GUI that converts eligible items into currency using their worth.
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Settings only: modules/sell/settings.yml
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Base values: worth.yml
- sell open [player] — divinity.sell.cmd.open
- GUI access — divinity.sell.gui
- sell reload — divinity.admin
The GUI accepts items in slots 0–44 and confirms with the sell button at slot 49. Change the label and lore without changing the button type ACCEPT.
- Sell requires intentional values in
worth.ymland a working Vault economy provider. - Test every accepted item category: vanilla, custom, generated, damaged, refined, socketed, soulbound, and untradeable.
- Verify shift-click, stacked items, full inventories, GUI close, disconnect, death, and economy-provider failure cannot duplicate value.
- Grant
divinity.sell.guiseparately from the command used to open the GUI for another player.
settings.yml — bundled selling GUI
command-aliases: sell
gui:
title: '&4&l<&4&nSelling&4&l>'
size: 54
item-slots: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
content:
sell:
material: EMERALD
name: '&2« &aSell &2»'
slots: '49'
type: ACCEPTSee Modules and Commands and Permissions.