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Essences
MaksyKun edited this page Jul 25, 2026
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5 revisions
Essences are socketable effects such as trails and helixes. The module also provides a merchant GUI.
-
Settings:
modules/essences/settings.yml -
Items:
light_trail.yml,magic_helix.ymlinitems/ -
Merchant:
merchant.yml
- Alias:
essence,essences -
essences merchant [player]—divinity.essences.cmd.merchant/.merchant.others - Socket GUI —
divinity.essences.gui.userand.gui.merchant - Shared item commands and reload —
divinity.admin
socketing.allow-duplicated-items, the animated bar, failure.destroy-target, and merchant settings control the socketing experience. Item target-requirements.socket: default selects the socket category.
- The bundled socket failure settings can destroy the target item. Confirm
socketing.failurebefore production rollout. - If the merchant is enabled, verify Vault, the economy provider, prices, and both merchant permissions.
- Decide whether duplicated essence IDs are allowed and test multiple filled sockets on old and new items.
- Back up representative player items before changing socket categories, effects, or failure behavior.
items/light_trail.yml — bundled essence
material: GLOWSTONE_DUST
name: Essence of Trail
socket-display: '&eLight Trail %ITEM_LEVEL_ROMAN%'
enchanted: true
tier: common
level:
min: 1
max: 1
uses-by-level:
'1': 1
effect:
type: FOOT
name: DUST:225,225,125
speed: 0.2
amount: 15
target-requirements:
type:
- ARMOR
module:
- '*'
socket: defaultSee Modules and Commands and Permissions.