WIP: Update to 2.0.1 (supersedes pull #14)#18
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…e, some typescript fixes
…into feature/overlay
Co-authored-by: SeanEZhou <sezhou@andrew.cmu.edu> Co-authored-by: Rong Kang Chew <chewrongkang@gmail.com>
- Changed method of getting the gamecode (works in game now) - Added patternscanning so you wont need to update the server evrey time
- Fix naming for the findpattern function
This allows the overlay to properly set transparency under Linux. The overlay still doesn't seem to work though.
At least until that memoryjs pull-request gets merged into zbanks' fork.
The option will prevent the overlay from attaching to Among Us while also disabling the workarounds that got the overlay's transparency working. This for those who have trouble with CrewLink's overlay since the 'hidden' overlay setting within CrewLink doesn't completely stop the overlay from attaching to Among Us.
I've implemented getProcesses in my fork of memoryjs. CrewLink can now be launched before launching Among Us, and should continue to work even if the game restarts.
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Not sure whether you might have seen this comment on the original CrewLink repo, @TheGreatMcPain |
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@zbanks do you think this will be merged soon? If not, I'd like to point the AUR packages to @TheGreatMcPain's fork. |
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BetterCrewLink Now officially supports Linux |
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I wanted to separate my fork's master branch with the pull-request, but github doesn't let me change my branch in the original pull-request.