Conversation
|
Can you share how that other tester setup dotnet 11? I feel like this is something like the launcher being run with the dotnet 11 SDK but the game itself is expecting version 10 runtime to be present or in the path or something |
I'm compiling pre-releases for tester. In this case you just need to have both .NET 11 and .NET 10 installed on your device |
|
Success! I was able to log into Starlight Alpha and observe the round. Some effort was required though, and dotnet 11 not being in Linux distro package managers yet will be a problem:
This isn't something that non-technical Linux users are going to be able to do without a lot of effort (and, frankly, risk). dotnet 11 isn't in package managers yet, at least, not cachyos/arch, nor is there an AUR package for it that I can find. Heck, I'm a technical user and it took me some effort to figure out how to do this. I wanted to avoid using Microsoft's install script since I don't feel confident in my ability to vet a ~1200 line long bash script for safety, but in the end I relented since doing it by hand wasn't working. In the end, here's what worked for me:
|
again, you're using dev version, for regular user it's will be pre-compiled thingy which can be launcher with 1 button(I already tested this on Ubuntu without dotnet at all) |
Current Status:
Fix embedded hosting on Avalonia's side(see Linux issues in Known issues).Currently abandonedKnown issues:
Missing input cursor when focusing input on Linux.Currently abandonedBroken scroll on Linux.Currently abandonedMissing outline highlight when focusing input on Linux.Currently abandonedSome misc improvements:
General Changelog: