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Update to newest XamlX - #44513

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metalgearsloth merged 3 commits into
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Jul 24, 2026
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Update to newest XamlX#44513
metalgearsloth merged 3 commits into
space-wizards:masterfrom
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@sowelipililimute sowelipililimute commented Jul 5, 2026

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Requires space-wizards/RobustToolbox#6288

About the PR

Paying off our technical debt of being on a five-year-old XAML compiler.

Technical details

  • buttons are now styled by inheritance and not by a styleclass
  • the format for multiple style classes has changed

Requirements

@themias themias added P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Engine PR Status: Requires a change to Robust Toolbox, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature A: Core Tech Area: Underlying core tech for the game and the Github repository. LABEL TO BE REMOVED: D3: Low Difficulty: Some codebase knowledge required. labels Jul 13, 2026
@metalgearsloth
metalgearsloth merged commit cfe82cd into space-wizards:master Jul 24, 2026
10 of 11 checks passed
pull Bot pushed a commit to Mu-L/space-station-14 that referenced this pull request Jul 24, 2026
…44899)

* Revert "Update to newest XamlX (space-wizards#44513)"

This reverts commit cfe82cd.

* Trigger tests
nikitosych added a commit to polonium14/polonium-station that referenced this pull request Jul 25, 2026
* Revert "Directional visibility for wall-mounted entities" (space-wizards#44770)

Revert "Directional visibility for wall-mounted entities (space-wizards#43476)"

This reverts commit c17429d.

* Add lock visuals to the fireaxe and shotgun cabinets. (space-wizards#44388)

* add wallmount cabinet lock visuals

* Different shapes to unlocked/locked lights

* scoot shotgun sprite unlocked over by one

* a little convention adherence, as a reat

* Use localized thermomachine name in Examine (space-wizards#44775)

localize thermomachine's name in Examine

* Localize several search bars in the UI (space-wizards#44776)

* Localize several search bars in the UI

* oops

* Fixing fixture sizes for kitchen, throwing knife and butcher's cleaver (space-wizards#44780)

* Fix docs typo (space-wizards#44782)

Update SharedPopupSystem.cs

* Accents Relay Fix (space-wizards#44768)

* accents-fix

* Update InventorySystem.Relay.cs

* fix: fake mindshield implant pop-up (space-wizards#43100)

* space-wizards#43060

This update triggers a pop-up for only the user. The pop-up tell the user if the mind shield is enable or disable. Making it clear if you were using the fake mind shield.

* Update for Fake mind shield

Makes the pop-up a function that that it can be used in two places.
The pop now works in chameleon set with the controller

* Address comment

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Convert to Entity<FakeMindShieldComponent>

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Modern subscription

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Streamline logic

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Alphabetize deps

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Simply popup

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Docs

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Allow chameleon clothing to set the pace
Also resolves ordering of set and show.

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Make mindshield popup directed (oops)

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Add exit after first action is handled

Signed-off-by: Connor Huffine <chuffine@gmail.com>

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>

* Trash bag of holding and lil trash bag change (space-wizards#39416)

* trash bag of holding

* recipe and research

* Janicart can store trash bag of holding

* Update janicart.yml

* Update migration.yml

* TrashBagBlue tag to janicart slot whitelist

* remove unused locale

* TrashBagHolding tag

* janicart trash bag of holding sprite

* rearrange layers so mop is above bucket

* blue trash bag to holding trash bag

* rename tag

* move trash bag to hands

* Replace usages of AttachToGridOrMap with TryGetGridOrMapCoordinates (space-wizards#27951)

* Rename TryGetMapOrGridCoordinates to make it clearer it gets grid first

* Replace AttachToGridOrMap with spawning directly to map or grid

* Fix a typo

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Remove uneccessary attachment

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Force full test refresh

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>

* Recycler is backwards (space-wizards#44383)

* cleanup

* fix

* Survival boxes are smaller and contain no food (space-wizards#41664)

* Cleanup of circuit tote / stamp box prototypes

* New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now

* Removed stamp box whitelist

* Whitelist fix

* We love scope creep! Small cardboard boxes are a general thing now.

* Box description updates

* Box description updates 2!

* Prototype order cleanup

* Comment updates

* Desc touchup

* Review updates

* StorageFill -> ContainerFill

* code  comment update

* decapitalized labels

* Code comment update

* Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict

* Whoops! EntityTableContainerFill items were all formatted wrong

* Departmental box names

* Misc fixes

* Survival boxes are smaller and contain no food

* Whoops, forgot mimegrations

* Fixed survival boxes

* Improved descriptions + bog of hugs name fix

* Suffix tweaks

* Parenting fix

* Updated military survival boxes to match other survival box changes

* Ninjas/Wizards once again use 3x3 survival boxes with food and water

* Whoops, wrong parent name

* Update to wizard survival box prototype

* update currentLabel to localizedLabel

* Removed labels from survival boxes in favor of names

* Box of hugs cleanup

* Adjusted migration to avoid BoxHug being unmappable

* More item status (space-wizards#39264)

* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa

* Make Spanish accent more linguistically accurate (space-wizards#38249)

* Update SpanishAccentSystem.cs

Use RegEx in accordance with the phonotactics of the Spanish language.

* Allow SH

* Addressing review comments

* better comment

* conflict

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>

* Predict gas filter and mixer BUIs (space-wizards#43712)

* move

* NetworkedComponent

* anchor

* split

* move

* mixer

* fix

* builds

* I forgor

* moar

* filename typo

* fix admin log

* ftl

* metadata

* IOC readonly 2

* yet another IOC readonly

* new features

* test I fix you

* review 1

* review 2

* docs

* fix name highlighting in deadchat (space-wizards#44777)

fix name highlighting in deadcchat

* Wizard Guardian (space-wizards#44624)

* stub

* Update meta.json to indent

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>

* Assorted tweaks to several crates and cargo orders (space-wizards#42712)

* Rework internals crates into the emergency EVA crate

* Order sprite change

* Order sprite change fix

* Combined the armor crate and the helmet crate

* Security crates fix

* Security crates fix again

* Removed security supplies crate

* Merged vial supply crate into chemistry supplies crate

* Removed durathread from textiles crate, renamed to 'cloth crate'

* Move raw bar/kitchen supply crates from Food tab to Service tab

* radiation protection crate no longer contains vodka

* Migrated vial crate to null

* Armor crate price adjust

* Whoops, merging master accidentally duplicated the bakemore crate

* Drum kit fix + Janitorial tab

* Janitorial crate prototype renames

* Moved janitorial crates to their own file

* Relocated BoxMousetrap

* Removed boxes crate

* Re-added security supplies crate entity (NOT the cargo order)

* Minor capitalization fix

* Moved EVA/jetpacks/shuttlestuff to 'Space' tab

* Category typo fix

* Fixed salvage restocks being in the Engineering tab

* Fixed janitorial cargo gifts using old prototype names

* Bugfix: Fix shuttle airlock construction parent (space-wizards#44794)

fix airlock rotation

* added missing items to chameleon kits (space-wizards#44789)

* added missing items to cham kits

* Fix whitespace

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Remove gateway system  (space-wizards#44428)

* remove gateways

* oasis

* dude i swear my cat walked on my keyboard

i dont have a cat

* WarpPoints are localizable now (space-wizards#39319)

* WarpPoints locale

* string

* Revert "string"

This reverts commit 0148e41.

* Mothership Core

* fix

* merge fix

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>

* Fix loc key, spelling in the AI restoration console (space-wizards#44778)

* Fix localization, spelling

* empty

* re-allow humans with non realistic eye colors (space-wizards#44809)

adjust eye randomization

* Split uplink catalog into category files (space-wizards#44806)

* categorize yml

* categorize ftl

* Bugfix: Fix some spawned entities parenting to vehicles. (space-wizards#44764)

* SpawnAtPosition gaming

* SpawnAtPosition gaming: gun edition

* spawnnexttoordrop, restore unused gun dep.

* Fix @name highlights not omitting your name in deadchat and admin chat. (space-wizards#44815)

* Revert "fix name highlighting in deadchat (space-wizards#44777)"

This reverts commit ea84810.

* fix @name in dead and admin chat

* add LOOC for clarity

* Vehicle system: Mech & CardboardBox Integration (space-wizards#43532)

* Part one of Vehicles

* Also we need this

* Part 1

* Part 1.1

* And we need this

* Part 2

* Part 2.1

* We REALLY need this

* Part 1 of integration

* Little fix

* Just fixes

* fixes (i'm tired)

* fix

* fix

* Apply suggestions from code review

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* update

* fixed

* just for cleaner diff

* just in case

* I think this might be cleaner

* fix

* fix

* upd

* upd

* fix update

* small fix

* upd

* fix test?

* fix?

* remove initialize

* move attack to vehicle

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Stack system tweaks (space-wizards#44662)

* init

* oops

* changed order of TryMergeStacks

* cleanup

* tiny optimization

* documentation

* clean up

* popup

* flip args back

* bit more docs

* re-added popup

* move to prototype

* fix

* animation should always play here

* update after merge conflict

* review requests

* small tweak

* fix

* Update SharedStackSystem.cs

* spelling

* Revert "move to prototype"

* review requests

* docs

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>

* Firehelmets have small power cell now (space-wizards#44811)

* Custom DamageThreshold Serializer (space-wizards#44798)

* i shitted

* fsasfaasffasfsafsafsafsafsasfasfa

* typo

* remove TODO that I forgot about

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>

* Add AppearanceComponent to BaseFoldable, remove from simple inheritors (space-wizards#44793)

* add Appearance to BaseFoldable

* simplify Foldable instances

* no wheelchair appearance

* Move foldable.yml to the objects dir, cleanup

* Cleanup DangerousAction  (space-wizards#44825)

cleanup

* Update CODEOWNERS file (space-wizards#44826)

Update CODEOWNERS

* Fix lights inside animals hands (space-wizards#44829)

Fix

* Some artifact effect cleanup, remove remaining noSpawn: true (space-wizards#41653)

* Minor artifact effect cleanup

* Forgot to make those amounts

* Apply some review changes.

* Add missing colon to commented out effect

* Move another effect to a NestedSelector

* Move another spawned spawner to a NestedSelector

* More tweaks

* Port a change back here

* Remove duplicates

* refactor: re-introduced weight 1 to effects.yml, removed unused XenoArtifactRareMaterialSpawn

---------

Co-authored-by: Fildrance <fildrance@gmail.com>

* VendingMachine cleanup and small refactor (space-wizards#44839)

* just cleanup

* remove initialize

* `AtmosTest` migration to `GameTest` (space-wizards#44846)

* init

* bump

* file scope

* test without DisableInterpolate

* Elkridge - Atmos and fixes (space-wizards#44754)

elk atmos and stuff

* Toggleable visor for security helmets (space-wizards#38108)

* Added ability to remove visor from security helmets.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished adding parent

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed a test fail

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Minor spelling mistake

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Rewrote to use a different component, which fixes all issues

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Changed to use Foldable.

* Addressed requested changes

* Removed leftover components.

* Heisentest

* Removed unused FTLs

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>

* DestructibleComponent [AlwaysPushInheritance] (space-wizards#44644)

* initial

* final

* this is gonna take a while.....

* more

* progress

* Shrink it

* Revert "Merge branch 'structs/health-bases' into structs/destructible-alwaysinherit"

This reverts commit 88fc747, reversing
changes made to dcade0e.

* windoors WOW

* okay

* Revert "windoors WOW"

This reverts commit 96bffc7.

* beds chairs carpets

* Revert "chairs"

This reverts commit 6aecd1e.

* a whole lot more

* windows

* break before machines

* random errors

* walls

* more walls

* machines

* Squish thresholds

* misc test fails

* mobs

* test

* self review

* another once over

* revert

* a bunch of changes

* remove squish

* more remove squish

* more self review

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Changeling Bloodstream Cloning (space-wizards#44485)

* yippee!!!

* review

* Prediction + small cleanup: GatherableSystem (space-wizards#44840)

* Predict

* Reuse pos

* Update Content.Shared/Gatherable/GatherableSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Gatherable/GatherableSystem.cs

Co-authored-by: Connor Huffine <chuffine@gmail.com>

* Review

* refactor: GatherableSystem xml-doc

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Fildrance <fildrance@gmail.com>

* Prediction + Refactor: BibleSytem (space-wizards#44800)

* Prediction

* Update

* Update

* Fix

* Rename file

* Fix

* Update

* Fix

* cleanup

* EntityUid? Source

* Revert "EntityUid? Source"

This reverts commit c169e1f.

* ftl and fix PVS

* Update

* review

* Update

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>

* Bugfix: Prevent delay stacking on (Un)AnchorAttemptEvent (space-wizards#44387)

* Fix pipe delay increasing

* Mention delay unit

* Unused using

* Screeching & Changeling Screech (space-wizards#44432)

* pcmasterrace

* RMC screech port + i guess it works more

* i made a magic commit that mostly duplicates the flash system but different TM

* it just works nya

* final touchups

* Revert "pcmasterrace"

This reverts commit b75e926.

* there, support for more :godo:

* Update Content.Shared/Screech/SharedScreechSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* all feedback except the big one

* i lied

* mfw code

* fix

* le shader temp

* vfx

* Revert "le shader temp"

This reverts commit 0180a8c.

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechShockWaveComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* rwrw

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* :godo:

* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Effects/ScreechShockWaveSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Effects

* sexy

* lang

* scub

* nya

* e

* fixed shader

* entity effects

* FNAF IS THIS WHERE U WANNA BE???????

* Update Resources/Locale/en-US/screech/screech.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/NoiseProtection.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* weeeee

* scar whyyyyy

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Screech/ScreechSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* e

* they've got allen wrenches gerbil feeders toilet seat electric heaters

* cleanup

* datafield ig

* Revert "datafield ig"

This reverts commit dd0d942.

* comments

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>

* Recyclers: spill without valid solutions (space-wizards#44344)

* Recyclers: spill without valid solutions

* Early return on empty

* Improve gibbing documentation comments (space-wizards#44864)

Improve gib code doc

* Add sharpness graphics option (space-wizards#43315)

* Add sharpness graphics option

* Percentage display

* Changeling Resilience (space-wizards#44421)

* boom

TODO:
- actual organs

* silly! silly! silly! silly!

* consentual murder

* cleaning

* how woke

* fuck everything

* remove organ replacement, do metabolizer instead

* oops

* thank you, comment i left for myself!

* no ammonia immunity

* whitespace

* Handle a few small things myself

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* some requested changes

* Remove TryGib and Friends

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Make changelings indestructible

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Recycler

Signed-off-by: Connor Huffine <chuffine@gmail.com>

* Fix recycler

* Add comments

* Opps!

* Remove metabolizer

* Opps metabolizer system and remove systems!

* Forgot to add them...

* typo

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* Renamed component, fix various systems

* stuff

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* Fix typo in ToolRefinableSystem name (space-wizards#44845)

e

Co-authored-by: deltanedas <@deltanedas:goida.zip>

* Add components to require uncovered mouth and specific mob states for actions (space-wizards#44680)

* Add components to require uncovered mouth and specific mob states for actions

* Address reviews

* address reviews

* added comments

---------

Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>

* Manual changelog update 2 (space-wizards#44747)

* Manual changelog update 2

* Update

* Update

* Update

* Changelog update

* Fix

* Remove reverted PR from changelog & update rest

* Update

* Update

* Update

* update

* updat

* update

* update

* Serialization content changes (space-wizards#44364)

Co-authored-by: deltanedas <@deltanedas:goida.zip>

* Update submodule to 284.0.0 (space-wizards#44871)

* Fix mechboard UI state (space-wizards#44883)

Died to conflicts at some point

* Mark EntityPrototypeHelpers as obsolete (space-wizards#42626)

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>

* Fix ExpireIdCard (space-wizards#44567)

* Update to newest XamlX (space-wizards#44513)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Update submodule to 285.0.0 (space-wizards#44890)

* Synchronizacja lokalizacji pl-PL

* Poprawki kompilacji po merge

* chore: Automatically update REUSE headers

* fixy

* trigger wf

* trigger wf

* zwiększono pojemność BoxSurvivalAquatic, dodano lokaliizacje

* fixy

* biomesystem fix

---------

Signed-off-by: Connor Huffine <chuffine@gmail.com>
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
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Golubgik pushed a commit to Golubgik/space-station that referenced this pull request Aug 3, 2026
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Golubgik pushed a commit to Golubgik/space-station that referenced this pull request Aug 3, 2026
…44899)

* Revert "Update to newest XamlX (space-wizards#44513)"

This reverts commit 43a4a7e.

* Trigger tests
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Labels

A: Core Tech Area: Underlying core tech for the game and the Github repository. LABEL TO BE REMOVED: D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Engine PR Status: Requires a change to Robust Toolbox, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature

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