Update to newest XamlX - #44513
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…44899) * Revert "Update to newest XamlX (space-wizards#44513)" This reverts commit cfe82cd. * Trigger tests
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* Revert "Directional visibility for wall-mounted entities" (space-wizards#44770) Revert "Directional visibility for wall-mounted entities (space-wizards#43476)" This reverts commit c17429d. * Add lock visuals to the fireaxe and shotgun cabinets. (space-wizards#44388) * add wallmount cabinet lock visuals * Different shapes to unlocked/locked lights * scoot shotgun sprite unlocked over by one * a little convention adherence, as a reat * Use localized thermomachine name in Examine (space-wizards#44775) localize thermomachine's name in Examine * Localize several search bars in the UI (space-wizards#44776) * Localize several search bars in the UI * oops * Fixing fixture sizes for kitchen, throwing knife and butcher's cleaver (space-wizards#44780) * Fix docs typo (space-wizards#44782) Update SharedPopupSystem.cs * Accents Relay Fix (space-wizards#44768) * accents-fix * Update InventorySystem.Relay.cs * fix: fake mindshield implant pop-up (space-wizards#43100) * space-wizards#43060 This update triggers a pop-up for only the user. The pop-up tell the user if the mind shield is enable or disable. Making it clear if you were using the fake mind shield. * Update for Fake mind shield Makes the pop-up a function that that it can be used in two places. The pop now works in chameleon set with the controller * Address comment Signed-off-by: Connor Huffine <chuffine@gmail.com> * Convert to Entity<FakeMindShieldComponent> Signed-off-by: Connor Huffine <chuffine@gmail.com> * Modern subscription Signed-off-by: Connor Huffine <chuffine@gmail.com> * Streamline logic Signed-off-by: Connor Huffine <chuffine@gmail.com> * Alphabetize deps Signed-off-by: Connor Huffine <chuffine@gmail.com> * Simply popup Signed-off-by: Connor Huffine <chuffine@gmail.com> * Docs Signed-off-by: Connor Huffine <chuffine@gmail.com> * Allow chameleon clothing to set the pace Also resolves ordering of set and show. Signed-off-by: Connor Huffine <chuffine@gmail.com> * Make mindshield popup directed (oops) Signed-off-by: Connor Huffine <chuffine@gmail.com> * Add exit after first action is handled Signed-off-by: Connor Huffine <chuffine@gmail.com> --------- Signed-off-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: Connor Huffine <chuffine@gmail.com> * Trash bag of holding and lil trash bag change (space-wizards#39416) * trash bag of holding * recipe and research * Janicart can store trash bag of holding * Update janicart.yml * Update migration.yml * TrashBagBlue tag to janicart slot whitelist * remove unused locale * TrashBagHolding tag * janicart trash bag of holding sprite * rearrange layers so mop is above bucket * blue trash bag to holding trash bag * rename tag * move trash bag to hands * Replace usages of AttachToGridOrMap with TryGetGridOrMapCoordinates (space-wizards#27951) * Rename TryGetMapOrGridCoordinates to make it clearer it gets grid first * Replace AttachToGridOrMap with spawning directly to map or grid * Fix a typo Signed-off-by: Connor Huffine <chuffine@gmail.com> * Remove uneccessary attachment Signed-off-by: Connor Huffine <chuffine@gmail.com> * Force full test refresh --------- Signed-off-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Connor Huffine <chuffine@gmail.com> * Recycler is backwards (space-wizards#44383) * cleanup * fix * Survival boxes are smaller and contain no food (space-wizards#41664) * Cleanup of circuit tote / stamp box prototypes * New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now * Removed stamp box whitelist * Whitelist fix * We love scope creep! Small cardboard boxes are a general thing now. * Box description updates * Box description updates 2! * Prototype order cleanup * Comment updates * Desc touchup * Review updates * StorageFill -> ContainerFill * code comment update * decapitalized labels * Code comment update * Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict * Whoops! EntityTableContainerFill items were all formatted wrong * Departmental box names * Misc fixes * Survival boxes are smaller and contain no food * Whoops, forgot mimegrations * Fixed survival boxes * Improved descriptions + bog of hugs name fix * Suffix tweaks * Parenting fix * Updated military survival boxes to match other survival box changes * Ninjas/Wizards once again use 3x3 survival boxes with food and water * Whoops, wrong parent name * Update to wizard survival box prototype * update currentLabel to localizedLabel * Removed labels from survival boxes in favor of names * Box of hugs cleanup * Adjusted migration to avoid BoxHug being unmappable * More item status (space-wizards#39264) * more-item-status * update 1 * update 2 * Update pistol.yml * update 3 * yml * oops * BatteryItemStatus * fix ChargeItemStatus * Update item-status.ftl * review update 1 * review fix 1 * Update BatteryInfoSystem.cs * Update TimerTriggerItemStatus * merge fix * merge fix * review update 2 * review update 3 * fix marge * StyleNano * review update 4 * review update 5 * BatteryItemStatus * BatteryItemStatus Client * code cleanup * merge * merge and GasTank fix * Merge * unnecessary components * review * oops * GasTank * wawa * Make Spanish accent more linguistically accurate (space-wizards#38249) * Update SpanishAccentSystem.cs Use RegEx in accordance with the phonotactics of the Spanish language. * Allow SH * Addressing review comments * better comment * conflict --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org> * Predict gas filter and mixer BUIs (space-wizards#43712) * move * NetworkedComponent * anchor * split * move * mixer * fix * builds * I forgor * moar * filename typo * fix admin log * ftl * metadata * IOC readonly 2 * yet another IOC readonly * new features * test I fix you * review 1 * review 2 * docs * fix name highlighting in deadchat (space-wizards#44777) fix name highlighting in deadcchat * Wizard Guardian (space-wizards#44624) * stub * Update meta.json to indent --------- Co-authored-by: nomdéraisonnablementlong <you@example.com> * Assorted tweaks to several crates and cargo orders (space-wizards#42712) * Rework internals crates into the emergency EVA crate * Order sprite change * Order sprite change fix * Combined the armor crate and the helmet crate * Security crates fix * Security crates fix again * Removed security supplies crate * Merged vial supply crate into chemistry supplies crate * Removed durathread from textiles crate, renamed to 'cloth crate' * Move raw bar/kitchen supply crates from Food tab to Service tab * radiation protection crate no longer contains vodka * Migrated vial crate to null * Armor crate price adjust * Whoops, merging master accidentally duplicated the bakemore crate * Drum kit fix + Janitorial tab * Janitorial crate prototype renames * Moved janitorial crates to their own file * Relocated BoxMousetrap * Removed boxes crate * Re-added security supplies crate entity (NOT the cargo order) * Minor capitalization fix * Moved EVA/jetpacks/shuttlestuff to 'Space' tab * Category typo fix * Fixed salvage restocks being in the Engineering tab * Fixed janitorial cargo gifts using old prototype names * Bugfix: Fix shuttle airlock construction parent (space-wizards#44794) fix airlock rotation * added missing items to chameleon kits (space-wizards#44789) * added missing items to cham kits * Fix whitespace --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> * Remove gateway system (space-wizards#44428) * remove gateways * oasis * dude i swear my cat walked on my keyboard i dont have a cat * WarpPoints are localizable now (space-wizards#39319) * WarpPoints locale * string * Revert "string" This reverts commit 0148e41. * Mothership Core * fix * merge fix --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> * Fix loc key, spelling in the AI restoration console (space-wizards#44778) * Fix localization, spelling * empty * re-allow humans with non realistic eye colors (space-wizards#44809) adjust eye randomization * Split uplink catalog into category files (space-wizards#44806) * categorize yml * categorize ftl * Bugfix: Fix some spawned entities parenting to vehicles. (space-wizards#44764) * SpawnAtPosition gaming * SpawnAtPosition gaming: gun edition * spawnnexttoordrop, restore unused gun dep. * Fix @name highlights not omitting your name in deadchat and admin chat. (space-wizards#44815) * Revert "fix name highlighting in deadchat (space-wizards#44777)" This reverts commit ea84810. * fix @name in dead and admin chat * add LOOC for clarity * Vehicle system: Mech & CardboardBox Integration (space-wizards#43532) * Part one of Vehicles * Also we need this * Part 1 * Part 1.1 * And we need this * Part 2 * Part 2.1 * We REALLY need this * Part 1 of integration * Little fix * Just fixes * fixes (i'm tired) * fix * fix * Apply suggestions from code review Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * update * fixed * just for cleaner diff * just in case * I think this might be cleaner * fix * fix * upd * upd * fix update * small fix * upd * fix test? * fix? * remove initialize * move attack to vehicle --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * Stack system tweaks (space-wizards#44662) * init * oops * changed order of TryMergeStacks * cleanup * tiny optimization * documentation * clean up * popup * flip args back * bit more docs * re-added popup * move to prototype * fix * animation should always play here * update after merge conflict * review requests * small tweak * fix * Update SharedStackSystem.cs * spelling * Revert "move to prototype" * review requests * docs --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> * Firehelmets have small power cell now (space-wizards#44811) * Custom DamageThreshold Serializer (space-wizards#44798) * i shitted * fsasfaasffasfsafsafsafsafsasfasfa * typo * remove TODO that I forgot about --------- Co-authored-by: iaada <iaada@users.noreply.github.com> * Add AppearanceComponent to BaseFoldable, remove from simple inheritors (space-wizards#44793) * add Appearance to BaseFoldable * simplify Foldable instances * no wheelchair appearance * Move foldable.yml to the objects dir, cleanup * Cleanup DangerousAction (space-wizards#44825) cleanup * Update CODEOWNERS file (space-wizards#44826) Update CODEOWNERS * Fix lights inside animals hands (space-wizards#44829) Fix * Some artifact effect cleanup, remove remaining noSpawn: true (space-wizards#41653) * Minor artifact effect cleanup * Forgot to make those amounts * Apply some review changes. * Add missing colon to commented out effect * Move another effect to a NestedSelector * Move another spawned spawner to a NestedSelector * More tweaks * Port a change back here * Remove duplicates * refactor: re-introduced weight 1 to effects.yml, removed unused XenoArtifactRareMaterialSpawn --------- Co-authored-by: Fildrance <fildrance@gmail.com> * VendingMachine cleanup and small refactor (space-wizards#44839) * just cleanup * remove initialize * `AtmosTest` migration to `GameTest` (space-wizards#44846) * init * bump * file scope * test without DisableInterpolate * Elkridge - Atmos and fixes (space-wizards#44754) elk atmos and stuff * Toggleable visor for security helmets (space-wizards#38108) * Added ability to remove visor from security helmets. Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Finished adding parent Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed a test fail Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Minor spelling mistake Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Rewrote to use a different component, which fixes all issues Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Changed to use Foldable. * Addressed requested changes * Removed leftover components. * Heisentest * Removed unused FTLs --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> * DestructibleComponent [AlwaysPushInheritance] (space-wizards#44644) * initial * final * this is gonna take a while..... * more * progress * Shrink it * Revert "Merge branch 'structs/health-bases' into structs/destructible-alwaysinherit" This reverts commit 88fc747, reversing changes made to dcade0e. * windoors WOW * okay * Revert "windoors WOW" This reverts commit 96bffc7. * beds chairs carpets * Revert "chairs" This reverts commit 6aecd1e. * a whole lot more * windows * break before machines * random errors * walls * more walls * machines * Squish thresholds * misc test fails * mobs * test * self review * another once over * revert * a bunch of changes * remove squish * more remove squish * more self review --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * Changeling Bloodstream Cloning (space-wizards#44485) * yippee!!! * review * Prediction + small cleanup: GatherableSystem (space-wizards#44840) * Predict * Reuse pos * Update Content.Shared/Gatherable/GatherableSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/Gatherable/GatherableSystem.cs Co-authored-by: Connor Huffine <chuffine@gmail.com> * Review * refactor: GatherableSystem xml-doc --------- Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: Fildrance <fildrance@gmail.com> * Prediction + Refactor: BibleSytem (space-wizards#44800) * Prediction * Update * Update * Fix * Rename file * Fix * Update * Fix * cleanup * EntityUid? Source * Revert "EntityUid? Source" This reverts commit c169e1f. * ftl and fix PVS * Update * review * Update --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> * Bugfix: Prevent delay stacking on (Un)AnchorAttemptEvent (space-wizards#44387) * Fix pipe delay increasing * Mention delay unit * Unused using * Screeching & Changeling Screech (space-wizards#44432) * pcmasterrace * RMC screech port + i guess it works more * i made a magic commit that mostly duplicates the flash system but different TM * it just works nya * final touchups * Revert "pcmasterrace" This reverts commit b75e926. * there, support for more :godo: * Update Content.Shared/Screech/SharedScreechSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * all feedback except the big one * i lied * mfw code * fix * le shader temp * vfx * Revert "le shader temp" This reverts commit 0180a8c. * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/Screech/ScreechShockWaveComponent.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * rwrw * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * :godo: * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Effects * sexy * lang * scub * nya * e * fixed shader * entity effects * FNAF IS THIS WHERE U WANNA BE??????? * Update Resources/Locale/en-US/screech/screech.ftl Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/NoiseProtection.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * weeeee * scar whyyyyy * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * e * they've got allen wrenches gerbil feeders toilet seat electric heaters * cleanup * datafield ig * Revert "datafield ig" This reverts commit dd0d942. * comments --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: nomdéraisonnablementlong <you@example.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> * Recyclers: spill without valid solutions (space-wizards#44344) * Recyclers: spill without valid solutions * Early return on empty * Improve gibbing documentation comments (space-wizards#44864) Improve gib code doc * Add sharpness graphics option (space-wizards#43315) * Add sharpness graphics option * Percentage display * Changeling Resilience (space-wizards#44421) * boom TODO: - actual organs * silly! silly! silly! silly! * consentual murder * cleaning * how woke * fuck everything * remove organ replacement, do metabolizer instead * oops * thank you, comment i left for myself! * no ammonia immunity * whitespace * Handle a few small things myself Signed-off-by: Connor Huffine <chuffine@gmail.com> * some requested changes * Remove TryGib and Friends Signed-off-by: Connor Huffine <chuffine@gmail.com> * Make changelings indestructible Signed-off-by: Connor Huffine <chuffine@gmail.com> * Recycler Signed-off-by: Connor Huffine <chuffine@gmail.com> * Fix recycler * Add comments * Opps! * Remove metabolizer * Opps metabolizer system and remove systems! * Forgot to add them... * typo Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> * Renamed component, fix various systems * stuff --------- Signed-off-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> * Fix typo in ToolRefinableSystem name (space-wizards#44845) e Co-authored-by: deltanedas <@deltanedas:goida.zip> * Add components to require uncovered mouth and specific mob states for actions (space-wizards#44680) * Add components to require uncovered mouth and specific mob states for actions * Address reviews * address reviews * added comments --------- Co-authored-by: Velken <8467292+Velken@users.noreply.github.com> * Manual changelog update 2 (space-wizards#44747) * Manual changelog update 2 * Update * Update * Update * Changelog update * Fix * Remove reverted PR from changelog & update rest * Update * Update * Update * update * updat * update * update * Serialization content changes (space-wizards#44364) Co-authored-by: deltanedas <@deltanedas:goida.zip> * Update submodule to 284.0.0 (space-wizards#44871) * Fix mechboard UI state (space-wizards#44883) Died to conflicts at some point * Mark EntityPrototypeHelpers as obsolete (space-wizards#42626) Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> * Fix ExpireIdCard (space-wizards#44567) * Update to newest XamlX (space-wizards#44513) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Update submodule to 285.0.0 (space-wizards#44890) * Synchronizacja lokalizacji pl-PL * Poprawki kompilacji po merge * chore: Automatically update REUSE headers * fixy * trigger wf * trigger wf * zwiększono pojemność BoxSurvivalAquatic, dodano lokaliizacje * fixy * biomesystem fix --------- Signed-off-by: Connor Huffine <chuffine@gmail.com> Signed-off-by: Nox38 <nebulousnox38@gmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Ser11y <160628372+Ser1-1y@users.noreply.github.com> Co-authored-by: sennythesnek-boop <sennythesnek@gmail.com> Co-authored-by: Connor Huffine <chuffine@gmail.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: Joshua <53661685+joshua-cmd@users.noreply.github.com> Co-authored-by: AsnDen <75905158+AsnDen@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: InsoPL <lukasz.lindert@protonmail.com> Co-authored-by: Hitlinemoss <209321380+Hitlinemoss@users.noreply.github.com> Co-authored-by: Hyper B <137433177+HyperB1@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org> Co-authored-by: psykana <36602558+psykana@users.noreply.github.com> Co-authored-by: qwerltaz <69696513+qwerltaz@users.noreply.github.com> Co-authored-by: KeTuFaisPiKiNut <85769816+ketufaispikinut@users.noreply.github.com> Co-authored-by: nomdéraisonnablementlong <you@example.com> Co-authored-by: John <50085876+AreYouConfused@users.noreply.github.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Jessica M <jessica@jessicamaybe.com> Co-authored-by: mq <113324899+mqole@users.noreply.github.com> Co-authored-by: AndrewFenriz <78079974+AndrewFenriz@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: riccardi48 <39341154+riccardi48@users.noreply.github.com> Co-authored-by: ProPeperos <61984624+ProPeperos@users.noreply.github.com> Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Winkarst-cpu <74284083+Winkarst-cpu@users.noreply.github.com> Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: Nox <nebulousnox38@gmail.com> Co-authored-by: āda <ss.adasts@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: B_Kirill <153602297+B-Kirill@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Velken <8467292+Velken@users.noreply.github.com> Co-authored-by: Aku <atakkudev@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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…44899) * Revert "Update to newest XamlX (space-wizards#44513)" This reverts commit 43a4a7e. * Trigger tests
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Requires space-wizards/RobustToolbox#6288
About the PR
Paying off our technical debt of being on a five-year-old XAML compiler.
Technical details
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