Call Blueprint viewable functions from IUObject, generate classes from the dumper - #7
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21 warnings
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Complete job
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealClasses.cs#L207
Possible null reference assignment.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealClasses.cs#L205
Possible null reference argument for parameter 'key' in 'bool Dictionary<string, IUObject>.TryGetValue(string key, out IUObject value)'.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealClasses.cs#L199
Possible null reference assignment.
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Build:
UE.Toolkit.Reloaded/ObjectWriters/ObjectWriter.cs#L69
Dereference of a possibly null reference.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealSpawning.cs#L51
Non-nullable field '_SpawnActor' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Build:
UE.Toolkit.Reloaded/Mod.cs#L70
Possible null reference assignment.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealSpawning.cs#L24
Possible null reference argument for parameter 'Class' in 'IUObject? UnrealSpawning.SpawnObject(string Name, IUClass Class, IUObject? Owner)'.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealState.cs#L57
Possible null reference argument for parameter 'Class' in 'bool IUGameInstance.TryGetSubsystem(IUClass Class, out IUObject? Subsystem)'.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealState.cs#L57
Dereference of a possibly null reference.
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Build:
UE.Toolkit.Reloaded/Common/DynamicMap/Struct.cs#L140
'StructDynamicMapKey' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_2_1/UnrealFactory.cs#L105
'UScriptStruct_UE5_2_1._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L570
'UFunctionUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L532
'UClassUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_0_3/UnrealFactory.cs#L18
'UClass_UE5_0_3._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_2_1/UnrealFactory.cs#L114
'UStruct_UE5_2_1._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L429
'UField_UE5_4_4._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L399
'UScriptStructUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L408
'UStructUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L368
'UEnumUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L499
'UFieldUE4_27_2._self' hides inherited member 'BaseUObject<UObjectBase>._self'. Use the new keyword if hiding was intended.
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