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Call Blueprint viewable functions from IUObject, generate classes from the dumper - #7

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rirurin merged 10 commits into
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call-functions
Jul 27, 2026
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Call Blueprint viewable functions from IUObject, generate classes from the dumper#7
rirurin merged 10 commits into
mainfrom
call-functions

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@rirurin rirurin commented Jul 23, 2026

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Introduces a new method for executing blueprint viewable functions through UObject::ProcessEvent by adding a ProcessEvent method into the IUObject interface. This provides a more ergonomic method over the existing implementation in IUnrealMethods (iirc that was half baked anyway, it was missing a bunch of features and I don't like the API much) as you don't have to rely on passing along a IUnrealMethods singleton to execute a method.

Additionally, the dumper has been reworked to support generating UObject types as C# classes, including methods that automatically transform the function's parameters into a format suitable for IUObject.ProcessEvent, such as the example shown below for P3R's ABtlCamera:
devenv_klFuFJrVTL

@rirurin rirurin changed the title [WIP] Call Blueprint viewable functions from IUObject, generate classes from the dumper Call Blueprint viewable functions from IUObject, generate classes from the dumper Jul 26, 2026
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rirurin marked this pull request as ready for review July 26, 2026 00:49
@rirurin
rirurin merged commit a7ebe50 into main Jul 27, 2026
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