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Different Gunbalance-Slop but in a Slightly Better Way than Realistic RPS - #4430

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kasature90 wants to merge 19 commits into
Monolith-Station:mainfrom
kasature90:26aug02-buffs-but-proper
Open

Different Gunbalance-Slop but in a Slightly Better Way than Realistic RPS#4430
kasature90 wants to merge 19 commits into
Monolith-Station:mainfrom
kasature90:26aug02-buffs-but-proper

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@kasature90

@kasature90 kasature90 commented Aug 2, 2026

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About the PR

Buffs the more underused faction guns such as WSPR, Lecter, Smartguns, and a lot of others.
Removes WT-550, Bandit, and Vulcan from TSF/PDV - They were really outdated, they filled roles that were already done, and nobody used them. Updates helios/jupiter armories to just use C-20/vympel/pulsars so they don't keep getting free L6 now that TSF roundstart armory is cucked.

Why / Balance

Many layers of balance have made some of these really amazing and fun to use like the Annie, M-90, MLA-73, Xian, while everything else just feels meh (not necessarily bad, just not as fun really). WSPR hyperburst is hypothetically really good, but it's not as fun as an MLA-73. Also, I want to see more gun variety I guess.

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Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

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Breaking changes

Changelog

🆑

  • remove: Replaced the T2/T3 armory on Jupiter/Helios with a T1 one.
  • tweak: Adjusted the stats of a lot of rarely-used faction guns (not major nerfs!). Maybe check them out a little bit.

@monolith8319 monolith8319 changed the title Different gunbalance-slop but in a slightly better way than Realistic RPS Different Gunbalance-Slop but in a Slightly Better Way than Realistic RPS Aug 2, 2026

@projectkepler-ru projectkepler-ru left a comment

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Overall a far less nuclear option but a welcomed one

- type: Gun
fireRate: 3 # Goobstation
fireRate: 4 # Mono
damageModifier: 1.3 # Mono - More powerful than enforcer yes, but this is a T2

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Yea that's fine its really rare anyway

boltClosed: null
- type: Gun
fireRate: 5.5
fireRate: 8 # Mono

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Quite a huge step up

minAngle: 21
maxAngle: 32
fireRate: 7 # Mono
fireRate: 7.5 # Mono

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we are really going back and forth with this one lol

fireRate: 3
selectedMode: SemiAuto
damageModifier: 2
damageModifier: 3 # insane

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lol?

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nobody was using this thing dude 3 RPS 5.56 is 144 dps even with the 2x modifier its literally worse than a novalite

path: /Audio/_Mono/Weapons/Guns/SmallArms/Gunshots/bigshotgun_fire.ogg
fireRate: 0.7
selectedMode: Semiauto
damageModifier: 1.5

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prob reduce cap

angleDecay: 20
shotsPerBurst: 5
damageModifier: 0.85
damageModifier: 1

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but why

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became garbage & unused after the damage mod

- type: Gun
fireRate: 0.75
selectedMode: SemiAuto
damageModifier: 1.4

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no i have plans for it

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k

- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
fireRate: 1.4
damageModifier: 1.6 # Mono

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Should increases the firerate on the enforcer to compensate.

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kammerer isnt autocycle like enforcer

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Is it? I can't see anything to indicate that

capacity: 8 # 7->8 Mono
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
fireRate: 2.2 # Mono

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This should get increased

@OneZerooo0 OneZerooo0 left a comment

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goida

@projectkepler-ru

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what's the earliest you can get a merge on this?

damage:
types:
Piercing: 25
Piercing: 35 # No AP

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Should also buff the spasaka' pistol a bit.

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4 participants