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Make a tattoo pack without ever leaving the game. Inkubator opens a 3D tattoo editor right from the main menu: import your PNGs, place and scale them on the character, preview them live on the real menu rig, and export a complete, ready-to-publish Inkorporated tattoo mod - manifest, license and a resized icon included. Built on S1API and launched through the Side Hustle hub.
- In-game tattoo editor. No image software, no JSON, no rebuilds - design a whole pack from the main menu.
- Import and place. Drop PNGs into the import folder, then place, move, scale, rotate and flip each tattoo on a UV canvas.
- Live preview on the real character. Every change is baked onto the menu rig instantly, with turn and camera-zoom controls (the camera follows the face when you edit a face tattoo).
- Chest, arms and face. Author tattoos per body part, each with its own name, shop price and auto-generated shop id.
- One-click export. Produces a complete Inkorporated pack: a
manifest.json, the baked textures, aREADME, aLICENSEand a 256x256icon.png(auto-resized from any source image), zipped and ready to publish. - Pick your icon in-app. Choose a cover image from your imports; it is resized to Thunderstore's 256x256 on export.
| Component | Version / Source |
|---|---|
| Schedule I | IL2CPP, current Steam public build |
| MelonLoader | 0.7.3+ |
| S1API | ifBars/S1API_Forked (pulled in as a dependency) |
| Side Hustle | DooDesch-Mods/Side Hustle - the main-menu hub Inkubator launches from |
| Inkorporated | DooDesch-Mods/Inkorporated - only needed to use the packs you export, not to run the editor |
Install with a Schedule I mod manager (Thunderstore Mod Manager, r2modman or Gale). It pulls in MelonLoader, S1API and Side Hustle automatically.
- Install MelonLoader 0.7.3+ for Schedule I.
- Install S1API and Side Hustle.
- Drop
Inkubator.dllinto your Schedule IMods/folder. - Drop
SixLabors.ImageSharp.dllinto your Schedule IUserLibs/folder (needed for WebP/GIF imports).
- From the main menu, open Side Hustle and launch Inkubator.
- Use Open import folder and drop your tattoo PNGs in there, then refresh.
- Pick a body part, add a tattoo, place your image on the canvas and watch it appear on the character.
- Set each tattoo's name and price, fill in the pack details (name, author, version, license, cover icon).
- Hit Export mod. Your finished pack lands in
UserData/Inkubator/Exports/<pack>/, ready to zip and upload.
Anyone who installs your pack together with Inkorporated gets your tattoos in the in-game tattoo shop.
Inkubator has no settings to configure - it is a self-contained editor. Developer tools (self tests, auto-open flags) exist only in Debug builds and never ship.
IL2CPP build only. The editor runs in menu space and loads no save, so it does not interact with an active game.
- DooDesch - mod author.
- Built on S1API by ifBars.
- Launched through the Side Hustle hub.
- Exports packs for Inkorporated.
- UI icons from Lucide (ISC).
MIT.