Small, focused MelonLoader mods for a few games - mostly quality-of-life and performance stuff I wanted in my own runs, cleaned up and shared. Open source, free, and on Nexus, Thunderstore and GitHub Releases.
🛟 Need help or found a bug? Get support at support.doodesch.de.
👉 All my mods in one place on Nexus: nexusmods.com/profile/DooDesch
- RVRepairVan - Repair your wrecked RV in Schedule I through a tracked questline, with referral haggling and a repair cinematic.
- ScheduleOne-FullHouse - Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default). MelonLoader mod.
- ScheduleOne-Hotline - One overlay and one key for every mod's HUD - a framework + compatibility layer for Schedule I.
- ScheduleOne-HotlineExample - Modder example for Hotline - register a panel in the unified overlay (no-op when Hotline is absent).
- ScheduleOne-Inkorporated - Custom tattoo framework for Schedule I - mods add tattoos to the in-game tattoo shop via drop-in packs or a public API.
- ScheduleOne-InkorporatedExample - Example + template for the Inkorporated tattoo framework (Schedule I): a no-code pack and a code mod using the API.
- ScheduleOne-Inkubator - In-game 3D tattoo editor for Schedule I: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack.
- ScheduleOne-Litterally - Trash performance for Schedule I - the map can hold 100k+ pieces of litter, lag-free.
- ScheduleOne-LooseEnds - Schedule I - NPCs who spot a body call the cops and an investigation kicks off.
- ScheduleOne-PropHunt - Multiplayer prop hunt for Schedule I - hide as a prop or hunt them down. A Side Hustle gamemode built on S1API.
- ScheduleOne-SideHustle - A main-menu hub that lists installed gamemode mods and launches them without a savegame.
- ScheduleOne-Siesta - NPC performance LOD for Schedule I - hides and pauses distant, off-screen NPCs for more FPS and wakes them cleanly as you approach.
- ScheduleOne-Snitch - A performance profiler for Schedule I - cost + state of NPCs, trash, quests and your own mods, with a HUD and a live web dashboard.
- ScheduleOne-SnitchExample - Example + modder API (Snitch.cs shim) for the Snitch Schedule I performance profiler.
- ScheduleOne-Stash - Public shared source for DooDesch's Schedule I mods (starts with the FullHouse lobby-cap engine).
- ScheduleOne-TightBeam - A believable, limited-range handheld flashlight for Schedule I with a cross-mod control API.
- Mimesis-BetterJump - Mimesis - tweakable jumping.
- Mimesis-Boilerplate - Mimesis - a starter template for building your own mods on MimicAPI.
- Mimesis-EnemyDropLoot - Mimesis - enemies drop loot.
- Mimesis-FakePlayer - Mimesis - add fake players to a lobby (handy for testing).
- Mimesis-InventoryExpansion - Mimesis - a bigger inventory.
- Mimesis-MarkerMod - Mimesis - in-world markers / pings.
- Mimesis-TooManyPlayers - Mimesis - raise the lobby player cap.
This list builds itself from the repos (grouped by game), so it stays current - open any repo for details, downloads and config.
Easiest: use a Thunderstore mod manager (r2modman
or Gale) and install from there - it pulls in MelonLoader and the right API for you. Manual: install
MelonLoader, then drop the mod's .dll (plus its API dependency) into the game's
Mods/ folder. Each mod's README has the specifics and config options.
Open an issue on the mod's repo, or reach me at support.doodesch.de. Lemme know if anything breaks - I read everything, even if it takes me a bit (busy days happen 😅).
MelonLoader and each game's community modding API (S1API for Schedule I, MimicAPI for Mimesis). Big thanks to those projects and the modding communities around them.
MIT, unless a repo says otherwise. Use it, learn from it, build on it.