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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
* (Aura Designer) Text-only icons no longer draw a leftover border (static or expiring). (by Krathe)
* (Aura Designer) Aura icon and square borders from older profiles keep their original look after the border rework, instead of appearing thinner or floating in a gap. (by Krathe)
* (Buff/Debuff) Icon borders from older profiles no longer float in a gap after the border rework — they hug the icon as before. (by Krathe)
* (Buff/Debuff) **Show Buffs / Show Debuffs** toggles now apply live without a `/reload` — already-shown auras hide or reappear immediately instead of lingering until the unit's next aura change. (by Krathe)

## [4.4.1]

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10 changes: 8 additions & 2 deletions Options/Options.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5831,7 +5831,11 @@ function DF:SetupGUIPages(GUI, CreateCategory, CreateSubTab, BuildPage)
settingsGroup:AddWidget(GUI:CreateHeader(self.child, L["Settings"]), 40)
local showBuffsCb = settingsGroup:AddWidget(GUI:CreateCheckbox(self.child, L["Show Buffs"], db, "showBuffs", function()
self:RefreshStates()
DF:UpdateAllFrames()
-- Re-scan auras on visible frames (not just layout): the show/hide gate
-- lives in the UNIT_AURA-driven UpdateAuras path, so UpdateAllFrames alone
-- (layout-only) leaves already-shown auras until the next aura event. Use
-- the same refresh the Max Buffs slider uses.
DF:RefreshAllVisibleFrames()
end), 30)
-- Re-sync checked state when value changes externally (e.g. AD banner click)
showBuffsCb.refreshContent = function(self)
Expand Down Expand Up @@ -6040,7 +6044,9 @@ function DF:SetupGUIPages(GUI, CreateCategory, CreateSubTab, BuildPage)
settingsGroup:AddWidget(GUI:CreateHeader(self.child, L["Settings"]), 40)
settingsGroup:AddWidget(GUI:CreateCheckbox(self.child, L["Show Debuffs"], db, "showDebuffs", function()
self:RefreshStates()
DF:UpdateAllFrames()
-- See Show Buffs above: re-scan auras on visible frames so a static
-- debuff hides/shows immediately instead of waiting for the next aura event.
DF:RefreshAllVisibleFrames()
end), 30)
local dispelHighlight = settingsGroup:AddWidget(GUI:CreateCheckbox(self.child, L["Highlight Dispellable"], db, "dispellableHighlight", nil), 30)
dispelHighlight.disableOn = function(d) return not d.showDebuffs end
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