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1 change: 1 addition & 0 deletions CHANGES.md
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Expand Up @@ -19,6 +19,7 @@
- Fixed incorrect JSDoc description for `offCenterFrustum` in `OrthographicFrustum` and `PerspectiveFrustum`, which was copied from `projectionMatrix` and incorrectly described the property as returning a projection matrix. [#13570](https://github.com/CesiumGS/cesium/pull/13570)
- Auto-normalize non-unit `alignedAxis` in `BillboardCollection` instead of silently ignoring it. [#6596](https://github.com/CesiumGS/cesium/issues/6596)
- Fixed SPZ-compressed Gaussian splat loading to read the compressed payload from the buffer view declared by `KHR_gaussian_splatting_compression_spz_2`, preventing incorrect cache reuse for assets with SPZ payloads in different buffer views. [#12847](https://github.com/CesiumGS/cesium/issues/12847)
- Fixed incorrect parameter order when calling `clamp` in `PolylineGlowMaterial` shader, which caused the alpha value to always be 1.0 regardless of the glow intensity.

## 1.143 - 2026-07-01

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1 change: 1 addition & 0 deletions CONTRIBUTORS.md
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Expand Up @@ -462,3 +462,4 @@ See [CONTRIBUTING.md](CONTRIBUTING.md) for details on how to contribute to Cesiu
- [Mustafa Senoğu](https://github.com/mmustafasenoglu)
- [Stephan Cho](https://github.com/stephan271c)
- [Sam Pomeroy](https://github.com/SamPomeroy)
- [zhaochen](https://github.com/cyzhao-dad)
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Expand Up @@ -15,7 +15,7 @@ czm_material czm_getMaterial(czm_materialInput materialInput)

vec4 fragColor;
fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb);
fragColor.a = clamp(0.0, 1.0, glow) * color.a;
fragColor.a = clamp(glow, 0.0, 1.0) * color.a;
fragColor = czm_gammaCorrect(fragColor);

material.emission = fragColor.rgb;
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