tools: fix wrong voxel offset in MeshToVolume checkNeighbours - #2307
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tools: fix wrong voxel offset in MeshToVolume checkNeighbours#2307sifakis wants to merge 1 commit into
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The mask[6] branch (i+1, j, k-1) checked data[pos + DIM*DIM], duplicating the mask[0] (i+1, j, k) offset instead of accounting for the k-1 step, unlike the analogous edge-neighbor branches immediately below it. Signed-off-by: Efty Sifakis <esifakis@nvidia.com>
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Superseeded by #2306 |
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Summary
openvdb/openvdb/tools/MeshToVolume.h, thecheckNeighbours()overload that scans a leaf node's rawdataarray has amask[6]branch labeledi+1, j, k-1that checksdata[pos + NodeT::DIM * NodeT::DIM]— the same offset used by themask[0](i+1, j, k) branch two lines above, missing the- 1for thek-1step.mask[7],mask[8],mask[9]) all correctly include the±1z-offset, confirming this is a copy/paste slip rather than intentional.data[pos + NodeT::DIM * NodeT::DIM - 1]so the correct voxel is checked.Test plan
openvdbcore