Add GLFrameBuffer & GLTexture to reduce boilerplate#716
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RuffledPlume wants to merge 13 commits into117HD:masterfrom
Closed
Add GLFrameBuffer & GLTexture to reduce boilerplate#716RuffledPlume wants to merge 13 commits into117HD:masterfrom
RuffledPlume wants to merge 13 commits into117HD:masterfrom
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…wrapped Added support for MSAA Resolving before bliting Added TextureFormat & Attachment slot helper functions Added Texture3D To TextureType Enum
* Assigned Labels to FrameBuffers & Attachments * Assigned Labels to GLTextures Improved Binding by introducing rudimentary GLRenderState cache Fixed issue with glBind overriding the Active TextureUnit, GL_Texture0 should now be bound at all times, except when assositating a FrameBuffer attachment/GLTexture with a specific TextureUnit ClearColor/ClearDepth made to take parameters for the clear values
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Improved resize to avoid recreating the whole FBO
Refactored backBufferFBO Name Fixed TiledLighting by adding Unsigned support Cleanup GLTexture needs to resize the PixelBuffer too Added Texture Immutable & MipMap Support Refactored the Materials Texture Array to use GLTexture
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Closing in favor of: 1034 since this branch is extremely out of date, as it was before the ZoneRenderer |
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Aims to reduce boilerplate and simplify the process of working with glFrameBuffer & glTexture.
Example declarations: