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Open CV perspective correction based on aruco markers

This example detects a square arena that has aruco markers at the corners. A perspective correction is then applied so that the detected corners are transformed to a square shape on screen.

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The layout for the markers:

  • Top left: 46
  • Top right: 47
  • Bottom left: 48
  • Bottom right: 49

This example works with Zero Ones Simulated version 0.0.7 or later.

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Open CV perspective correction based on aruco markers

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