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youngpark1516/README.md

Hi, I’m Chanyoung Park

I’m a Data Science student at UC San Diego, interested in machine learning systems, distributed computing, and high-performance computing.
My work spans LLM and retrieval systems, distributed inference, GPU-accelerated software, and data/ML infrastructure across cloud and HPC environments.

LinkedIn GitHub


🧰 Tech Stack

Languages
Python Rust C++ Java SQL

ML / Systems
PyTorch CUDA Docker Kubernetes Linux


🎯 Current Focus

  • Building and deploying LLM-powered retrieval and backend systems
  • Exploring GPU acceleration, distributed inference, and ML systems performance
  • Developing systems projects in Rust, CUDA, and modern GPU APIs
  • Benchmarking and investigating large-scale scientific simulation performance

⭐ Featured Projects

  • Toaster β€” Rust/wgpu GPU path tracer with BVH acceleration, animation, HDR lighting, physics, and deterministic benchmarking.
  • Wasserstein Hypergraph Alignment β€” Hypergraph neural network for 3D point-cloud alignment using Wasserstein aggregation.

πŸ’Ό Experience

LLM Engineer Intern @ San Diego Supercomputer Center – San Diego, California
Mar 2026 – Present

  • Build end-to-end LLM applications integrating data ingestion, retrieval, backend services, and user-facing systems.
  • Develop information retrieval systems using Neo4j and Microsoft GraphRAG across heterogeneous datasets.
  • Implement unit tests and CI/CD workflows for applications deployed in an on-premises Linux/HPC environment.

Data Science Intern @ Cloocus (Microsoft Azure Partner) – Kuala Lumpur, Malaysia
Jul 2025 – Sep 2025

  • Standardized SQL datasets across 5+ sources, improving latency by 35% and reducing inconsistencies by 30%.
  • Developed RAG systems over heterogeneous document sources for low-latency, citation-aware queries.
  • Built real-time ingestion pipelines using SQL, Azure Blob, and REST APIs.
  • Containerized and deployed ML services on Azure, improving deployment speed by 20%.

🧩 Leadership & Competitions

IEEE Supercomputing (UCSD) β€” Officer

  • Led the D-LLaMA sub-team at SBCC 2025 across 16 Raspberry Pis; placed 2nd in D-LLaMA and 3rd overall.
  • Captained UCSD and led D-LLaMA at SBCC 2026; placed 3rd in D-LLaMA and 3rd overall.
  • Automated LLaMA rebuilds, parallel cluster deployment, systemd worker recovery, and Vulkan environment setup.
  • Benchmarked D-LLaMA GPU acceleration and prioritized the faster CPU/distributed path.
  • Ran and optimized MLPerf and scientific workloads across multi-GPU and HPC systems.

SBCC 2025 Results Β· SBCC 2026 Results


πŸš€ Projects

Rust, wgpu, WGSL, GPU Computing

  • Built and integrated a Rust/wgpu GPU renderer supporting glTF meshes, HDR lighting, animation, rigid-body physics, and progressive rendering.
  • Integrated GPU execution, scene evaluation, benchmarking, preview, and export infrastructure across the renderer.
  • Added glTF collider proxies for physics-driven scenes and measured up to 89.3% faster rendering on larger RTX 2080 Ti workloads.

C++, CUDA, Linux, Docker

  • Developed a modular GPU-accelerated image processing system with CUDA kernels for grayscale, box blur, and Sobel edge detection.
  • Benchmarked CPU and GPU execution on RTX 2080 Ti hardware to analyze parallel performance.
  • Structured the project into separate kernels and build components for easier testing and extension.

Python, PyTorch, PyTorch Geometric

  • Developed a hypergraph neural network pipeline for 3D point-cloud alignment under rigid, affine, and noisy transformations.
  • Replaced HyperGCT mean pooling with Wasserstein-based aggregation and evaluated it on FAUST and PartNet.
  • Improved F1 from 0.782 to 0.956 on the hardest setting, reaching up to 0.993 overall.

Python, PyTorch, Graph Neural Networks

  • Implemented and benchmarked MPNNs, GraphGPS, and graph Transformers under controlled settings.
  • Evaluated models on synthetic graph algorithms and ZINC-12k molecular regression.
  • Showed graph-native models outperform sequence Transformers under distribution shift.

Python, Pandas, scikit-learn, Matplotlib, Seaborn

  • Analyzed professional League of Legends match data to study how gold distribution and role dynamics affect player performance.
  • Built predictive models and evaluated performance across different game contexts.
  • Performed fairness and error analysis to assess model consistency across player roles and scenarios.

Python, PyTorch, Raspberry Pi Zero

  • Built and deployed an LSTM-based sentiment analysis model for real-time inference on a Raspberry Pi Zero.
  • Tuned model hyperparameters using Bayesian optimization.
  • Achieved 97% validation accuracy and earned 2nd place at an IEEE competition.

Python, Matplotlib

  • Implemented GD, AdaGrad, RMSProp, AdaDelta, and Adam from scratch.
  • Visualized optimizer trajectories over complex loss surfaces using Matplotlib animations.
  • Compared convergence behavior across different optimization algorithms.

Python, scikit-learn

  • Developed a deepfake detection pipeline using facial landmark features.
  • Trained and evaluated classification models using cross-validation and quantitative metrics.
  • Visualized model behavior and prediction results to analyze detection performance.

Python, TensorFlow, CUDA

  • Built an image classification pipeline under constrained compute resources.
  • Investigated preprocessing and training strategies to improve model efficiency and accuracy.
  • Used CUDA acceleration to achieve 95% validation accuracy.

Python, LSTM

  • Built a 2D physics simulation engine to generate motion and trajectory data.
  • Trained an LSTM model to predict object trajectories from simulated sequences.
  • Earned Bronze at KSEF for the project.

πŸ“« Connect With Me

πŸ“§ cypark1516@gmail.com
πŸ’Ό LinkedIn
πŸ’» GitHub

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