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Make other users' repeating flash intensity consistent with the player's - #68

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Desdaemon merged 1 commit into
ynoproject:masterfrom
tsdko:playerother-flash-consistent-with-player
Jul 29, 2025
Merged

Make other users' repeating flash intensity consistent with the player's#68
Desdaemon merged 1 commit into
ynoproject:masterfrom
tsdko:playerother-flash-consistent-with-player

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@tsdko

@tsdko tsdko commented Jul 29, 2025

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Looks like the flash is a little bit stronger when Flash is called after Game_Character::Update for the given other player. Spriteset_Map::Update runs after Game_Multiplayer::Update (which calls the individual Update methods of other players) so the call had to be moved to the latter.

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rfl-before rfl-after

Looks like the flash is a little bit stronger when Flash is called
after Game_Character::Update for the given other player.
Spriteset_Map::Update runs after Game_Multiplayer::Update
(which calls the individual Update methods of other players)
so the call had to be moved to the latter.
@Desdaemon
Desdaemon merged commit 9c20341 into ynoproject:master Jul 29, 2025
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@tsdko
tsdko deleted the playerother-flash-consistent-with-player branch July 29, 2025 23:26
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2 participants