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Marine Team Changes
Dragon edited this page Dec 29, 2018
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4 revisions
- Robotics Factory no longer requires Infantry Portal to be dropped first
- Robotics Factory now requires a Command Station (:D)
- Extractor now requires a Command Station (:D)
- Increased Arms Lab cost from 10 to 20
- Decreased Weapons1/Armor1 cost from 20 to 15
- Increased Weapons3/Armor3 cost from 40 to 45
- Arms Lab HP reverted to vanilla (1650/500)
- Arms Lab no longer requires Armory
- Only 1 Arms Lab required for each upgrade type (Weapons/Armor)
- If Arms Lab is lost, all upgrades need to be re-purchased
- Arms Lab cost lowered from 15 to 10
- Observatory no longer requires Armory
- Armory cost lowered from 15 to 10
- Mines research cost lowered from 15 to 10
- Jetpack research cost increased from 15 to 20
- Jetpack Upgrade 1 disabled.
- Mine research cost increased from 10 to 15
- Mine research time increased from 20 to 45
- Grenade research time increased from 10 to 15
- CatPack research requires prototype lab
- Jetpack research cost decreased from 25 to 15
- Exosuit cost decreased from 55 to 30 (Minigun & Railgun)
- Flamethrower Upgrade 1 added:
- Cost: 15 tRes
- Research Time: 60 seconds
- Requires: Armory
- Grants: Increases range from 7 to 10
- Shotgun Upgrade 1 added:
- Cost: 15 tRes
- Research Time: 60 seconds
- Requires: Advanced Armory
- Grants: Increases damage falloff minimum range from 4 to 6.5
- Shotgun Upgrade 2 added:
- Cost: 30 tRes
- Research Time: 120 seconds
- Requires: Prototype Lab
- Grants: Increases RoF by ~10%, increases reload speed by 20%
- MG Upgrade 1 added:
- Cost: 15 tRes
- Research Time: 60 seconds
- Requires: Advanced Armory
- Grants: Decreases weapon weight from 0.4 to 0.25
- MG Upgrade 2 added:
- Cost: 30 tRes
- Research Time: 120 seconds
- Requires: Prototype Lab
- Grants: Increases clip size from 75 to 100, increases reload speed by 40%
- GL Upgrade 1 added:
- Cost: 15 tRes
- Research Time: 60 seconds
- Requires: Advanced Armory
- Grants: Adds a fragmentation effect, 4 fragments are triggered when a grenade explodes dealing 20 additional damage each
- Jetpack Upgrade 1 added:
- Cost: 30 tRes
- Research Time: 120 seconds
- Requires: Prototype Lab
- Grants: Increases fuel regeneration rate, decreases fuel usage rate. Slightly lowers accel, but overall allows much longer flight
- ARC Upgrade 1 added:
- Cost: 15 tRes
- Research Time: 60 seconds
- Requires: Robotics Factory
- Grants: Increases movement speed from 2.0 to 3.0, and from 0.8 to 1.8 when in combat/on infestation
- ARC Upgrade 2 added:
- Cost: 30 tRes
- Research Time: 120 seconds
- Requires: ARC Robotics Factory
- Grants: Increases damage from 450 to 550.
- Nano Armor Upgrade added:
- Cost: 30 tRes
- Research Time: 120 seconds
- Requires: Prototype Lab
- Grants: Heals 1 armor per second when out of combat.
- Weapons 2 & Armor 2 now require Advanced Armory
- Weapons 3 & Armor 3 now require Prototype Lab
- Arms Lab build time decreased from 17 to 12
- Arms Lab health decreased from 1650 to 1500
- Arms Lab armor decreased from 500 to 250
- Each Arms Lab can only be upgraded once, additional must be built to get all 3 levels of weapons & armor upgrades
- If an Arms Lab is lost, it must be re-built then re-upgraded!
- Armory cost increased from 10 to 15
- Observatory cost increased from 10 to 15
- MAC cost increased from 5 to 8
- MAC armor decreased from 50 to 0
- Shotgun drop cost increased from 20 to 25
- Shotgun drop requires prototype lab
- MG drop cost increased from 20 to 25
- MG drop requires prototype lab
- GL drop cost increased from 20 to 25
- GL drop requires prototype lab
- Flamethrower drop cost decreased from 20 to 15
- Flamethrower drop requires Advanced Armory
- Welder drop cost increased from 5 to 15
- Welder drop requires Armory
- Jetpack drop cost increased from 15 to 20
- Jetpack drop requires prototype lab
- Mines drop requires Advanced Armory
- Removed power node impulse and render effects from field players
- Removed power nodes from minimap
- Removed power nodes unit status tooltips
- Extractor build time increased to 15 from 11
- Fixed issue preventing extractors from being placed right after harvester was killed
- Power nodes appear always unsocked, are invulnerable and always provide power.