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Marine Team Changes

Dragon edited this page Dec 29, 2018 · 4 revisions

ProGMod R1 B11 (26-12-18)

Robotics Factory:

  • Robotics Factory no longer requires Infantry Portal to be dropped first
  • Robotics Factory now requires a Command Station (:D)

Extractor:

  • Extractor now requires a Command Station (:D)

ProGMod R1 B7 (19-12-18)

Arms Lab:

  • Increased Arms Lab cost from 10 to 20
  • Decreased Weapons1/Armor1 cost from 20 to 15
  • Increased Weapons3/Armor3 cost from 40 to 45

ProGMod R1 B6 (18-12-18)

Arms Lab:

  • Arms Lab HP reverted to vanilla (1650/500)
  • Arms Lab no longer requires Armory
  • Only 1 Arms Lab required for each upgrade type (Weapons/Armor)
  • If Arms Lab is lost, all upgrades need to be re-purchased
  • Arms Lab cost lowered from 15 to 10

Observatory:

  • Observatory no longer requires Armory

Armory:

  • Armory cost lowered from 15 to 10

Research:

  • Mines research cost lowered from 15 to 10
  • Jetpack research cost increased from 15 to 20
  • Jetpack Upgrade 1 disabled.

ProGMod R1 B4 (15-12-18)

Mines:

  • Mine research cost increased from 10 to 15
  • Mine research time increased from 20 to 45

Grenades:

  • Grenade research time increased from 10 to 15

Catpacks:

  • CatPack research requires prototype lab

Jetpacks:

  • Jetpack research cost decreased from 25 to 15

Exosuit:

  • Exosuit cost decreased from 55 to 30 (Minigun & Railgun)

New Upgrades:

  • Flamethrower Upgrade 1 added:
    • Cost: 15 tRes
    • Research Time: 60 seconds
    • Requires: Armory
    • Grants: Increases range from 7 to 10
  • Shotgun Upgrade 1 added:
    • Cost: 15 tRes
    • Research Time: 60 seconds
    • Requires: Advanced Armory
    • Grants: Increases damage falloff minimum range from 4 to 6.5
  • Shotgun Upgrade 2 added:
    • Cost: 30 tRes
    • Research Time: 120 seconds
    • Requires: Prototype Lab
    • Grants: Increases RoF by ~10%, increases reload speed by 20%
  • MG Upgrade 1 added:
    • Cost: 15 tRes
    • Research Time: 60 seconds
    • Requires: Advanced Armory
    • Grants: Decreases weapon weight from 0.4 to 0.25
  • MG Upgrade 2 added:
    • Cost: 30 tRes
    • Research Time: 120 seconds
    • Requires: Prototype Lab
    • Grants: Increases clip size from 75 to 100, increases reload speed by 40%
  • GL Upgrade 1 added:
    • Cost: 15 tRes
    • Research Time: 60 seconds
    • Requires: Advanced Armory
    • Grants: Adds a fragmentation effect, 4 fragments are triggered when a grenade explodes dealing 20 additional damage each
  • Jetpack Upgrade 1 added:
    • Cost: 30 tRes
    • Research Time: 120 seconds
    • Requires: Prototype Lab
    • Grants: Increases fuel regeneration rate, decreases fuel usage rate. Slightly lowers accel, but overall allows much longer flight
  • ARC Upgrade 1 added:
    • Cost: 15 tRes
    • Research Time: 60 seconds
    • Requires: Robotics Factory
    • Grants: Increases movement speed from 2.0 to 3.0, and from 0.8 to 1.8 when in combat/on infestation
  • ARC Upgrade 2 added:
    • Cost: 30 tRes
    • Research Time: 120 seconds
    • Requires: ARC Robotics Factory
    • Grants: Increases damage from 450 to 550.
  • Nano Armor Upgrade added:
    • Cost: 30 tRes
    • Research Time: 120 seconds
    • Requires: Prototype Lab
    • Grants: Heals 1 armor per second when out of combat.

Weapons/Armor Upgrades:

  • Weapons 2 & Armor 2 now require Advanced Armory
  • Weapons 3 & Armor 3 now require Prototype Lab

Arms Lab:

  • Arms Lab build time decreased from 17 to 12
  • Arms Lab health decreased from 1650 to 1500
  • Arms Lab armor decreased from 500 to 250
  • Each Arms Lab can only be upgraded once, additional must be built to get all 3 levels of weapons & armor upgrades
  • If an Arms Lab is lost, it must be re-built then re-upgraded!

Armory:

  • Armory cost increased from 10 to 15

Observatory:

  • Observatory cost increased from 10 to 15

MAC:

  • MAC cost increased from 5 to 8
  • MAC armor decreased from 50 to 0

Weapon Drops:

  • Shotgun drop cost increased from 20 to 25
  • Shotgun drop requires prototype lab
  • MG drop cost increased from 20 to 25
  • MG drop requires prototype lab
  • GL drop cost increased from 20 to 25
  • GL drop requires prototype lab
  • Flamethrower drop cost decreased from 20 to 15
  • Flamethrower drop requires Advanced Armory
  • Welder drop cost increased from 5 to 15
  • Welder drop requires Armory
  • Jetpack drop cost increased from 15 to 20
  • Jetpack drop requires prototype lab
  • Mines drop requires Advanced Armory

ProGMod R1 B2 (8-12-18)

PowerNodes:

  • Removed power node impulse and render effects from field players
  • Removed power nodes from minimap
  • Removed power nodes unit status tooltips

Extractors:

  • Extractor build time increased to 15 from 11
  • Fixed issue preventing extractors from being placed right after harvester was killed

ProGMod R1 B1 (7-12-18)

PowerNodes:

  • Power nodes appear always unsocked, are invulnerable and always provide power.

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