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Juggling simulation with Gloss

This is reimplementation of Juggling in Haskell and Gloss

The link to simulation server on that page is dead, I try to rebuild with some guessing on type and missing gloss functions added.

Most of code belong to original author cdsmith, the derived work is unlicense

Know bug

  • On many rendered frames, ball count exceed 3 and ball index swapped

Room for improvements

  • change pattern without need to recompiling
  • better data modeling
  • balls have unique id

Running

$ nix-shell --run 'cabal new-run`

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