Building performant web experiences and crafting engaging games.
I'm a software engineer with a strong foundation in full-stack development and a deep love for game development. My work spans modern web technologies, real-time rendering and building tools that other developers use.
- Currently working on: Wima, an ECS-driven HTML5 game engine made for web games.
- Learning & Exploring: Advanced WebGL, performance optimization, and expanding my game dev toolkit (TypeScript, Godot, etc.).
- Open to: Collaborations on game engines, web-based games, interesting full-stack projects, or open-source contributions.
Check out my portfolio for live demos and case studies.
- Languages: JavaScript/TypeScript, HTML/CSS, C++, Rust, Python
- Game Dev: HTML5 Canvas/WebGL, ECS architecture, Physics engines, Three.js
- Web/Full-Stack: Modern frontend (Astro, React), backend tools (Node.js), APIs
- Tools & Others: Git, Linux, math-heavy code
“Building worlds one line of code at a time.”
Feel free to explore my repos, star what you like, or reach out if you want to build something cool together!
- Email: mwashumawayne@gmail.com



