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waynemwashuma/README.md

Building performant web experiences and crafting engaging games.

About Me

I'm a software engineer with a strong foundation in full-stack development and a deep love for game development. My work spans modern web technologies, real-time rendering and building tools that other developers use.

  • Currently working on: Wima, an ECS-driven HTML5 game engine made for web games.
  • Learning & Exploring: Advanced WebGL, performance optimization, and expanding my game dev toolkit (TypeScript, Godot, etc.).
  • Open to: Collaborations on game engines, web-based games, interesting full-stack projects, or open-source contributions.

Check out my portfolio for live demos and case studies.

Tech Stack Highlights

  • Languages: JavaScript/TypeScript, HTML/CSS, C++, Rust, Python
  • Game Dev: HTML5 Canvas/WebGL, ECS architecture, Physics engines, Three.js
  • Web/Full-Stack: Modern frontend (Astro, React), backend tools (Node.js), APIs
  • Tools & Others: Git, Linux, math-heavy code

“Building worlds one line of code at a time.”

Feel free to explore my repos, star what you like, or reach out if you want to build something cool together!

GitHub Streak

Top Langs

Wayne Mwashuma profile views

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  1. wimaengine/wima wimaengine/wima Public

    An ECS driven HTML5 game engine.

    JavaScript 8 1

  2. chorama chorama Public

    A library for webgl based rendering

    JavaScript 4

  3. wimaengine/hisabati wimaengine/hisabati Public

    A javascript math library

    TypeScript 2

  4. wimaengine/marangi wimaengine/marangi Public

    JavaScript 1