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Your countdown is lying. Two things quietly corrupt every naive timer:
- Device clocks are wrong. A user whose system clock is off by ten minutes
sees your "sale ends in 5:00" as "ends in 15:00" — or as already over. You
can't trust
Date.now(). - Background tabs throttle timers. Browsers clamp
setInterval/setTimeoutto once per minute (or freeze them entirely) in backgrounded tabs. Come back after lunch and a decrement-based timer is wildly behind.
synced-countdown fixes both. It syncs to your server's clock with an
NTP-style offset (correcting for network latency), then recomputes the
remaining time from that synced clock on every tick — it never decrements a
stored value. It ticks off requestAnimationFrame (browsers suspend or heavily
throttle requestAnimationFrame in a hidden tab, so it does essentially no work
while hidden) and hard-resyncs on visibilitychange and online. The
round-trip latency during each sync is measured with a monotonic clock
(performance.now()) — measured from the browser's own monotonic time origin,
so it's unaffected by clock changes, timezone, DST, or NTP corrections and never
jumps backward or forward — which means a wall-clock jump landing mid-measurement
can't corrupt the offset. (A jump between syncs still moves the display; the
resync on visibilitychange / online is what keeps the display honest.)
It's a tiny, dependency-free, framework-agnostic core with an optional thin React adapter.
npm install synced-countdownReact is an optional peer dependency — you only need it for the
synced-countdown/react entry point.
A runnable Vite + React demo lives in demo/. It shows a device
clock and a synced clock counting down to the same instant side by side —
drag a skew slider to make the device clock wrong and watch the naive countdown
drift while the synced one recovers on Resync.
- Run it locally:
npm install && npm run buildat the repo root, thencd demo && npm install && npm run dev. - Hosted demo: synced-countdown-demo.vercel.app — drag the skew slider and watch the device-clock countdown drift while the synced one stays correct.
import {
createServerClock,
createTicker,
computeCountdown,
fetchTimeFromJson,
} from 'synced-countdown';
// Your server exposes { "serverTime": <epoch ms> } at /api/time.
const clock = createServerClock({
fetchTime: fetchTimeFromJson('/api/time'),
samples: 5,
resyncIntervalMs: 60_000,
});
await clock.sync(); // measure the offset
const target = Date.now() + 5 * 60_000; // 5 minutes from *now*
const ticker = createTicker({
intervalMs: 1000,
onTick() {
const { minutes, seconds, isComplete } = computeCountdown(target, clock.now());
console.log(`${minutes}:${String(seconds).padStart(2, '0')}`);
if (isComplete) ticker.stop();
},
});
ticker.start();Every HTTP response already carries the server's time in its Date header. If
you'd rather not build a /api/time route:
import { createServerClock, fetchTimeFromDateHeader } from 'synced-countdown';
const clock = createServerClock({
// HEAD request; reads the `Date` response header.
fetchTime: fetchTimeFromDateHeader('/'),
});
await clock.sync();The Date header is only as trustworthy as the infrastructure that sets it — a
CDN, reverse proxy, or cache can rewrite or serve a stale Date — so point it at
an origin whose clock you trust, or use a dedicated /time endpoint when you need
certainty.
import { createServerClock, fetchTimeFromJson } from 'synced-countdown';
import { useServerCountdown } from 'synced-countdown/react';
// Create the clock once, outside render (or in a context/provider).
const clock = createServerClock({
fetchTime: fetchTimeFromJson('/api/time'),
resyncIntervalMs: 60_000,
});
clock.sync();
function SaleTimer({ endsAt }: { endsAt: number }) {
const { days, hours, minutes, seconds, isComplete, status } =
useServerCountdown(endsAt, {
clock,
onComplete: () => console.log('done!'),
});
if (isComplete) return <span>Sale over</span>;
return (
<span data-status={status}>
{days}d {hours}h {minutes}m {seconds}s
</span>
);
}Just need the corrected time, not a countdown? useServerTime re-renders only
when the clock's status or offset changes (not every tick):
import { useServerTime } from 'synced-countdown/react';
function Status({ clock }) {
const { offset, status } = useServerTime(clock);
return <span>clock {status}, offset {offset} ms</span>;
}If you don't pass fetchTime, the clock degrades gracefully to device time
(offset stays 0) and sync() becomes a no-op. Everything else — the ticker,
the countdown math, the React hooks — works exactly the same. You lose the
wrong-clock correction but keep the background-tab correctness. Both React hooks
create a default device clock internally if you don't pass one.
requestAnimationFrameinstead ofsetInterval. Browsers suspend or heavily throttlerequestAnimationFramein a hidden tab, so it does essentially no work while hidden — a backgrounded countdown simply stops re-rendering instead of firing a burst of throttled catch-up ticks. Because we recompute from the clock (never decrement), the displayed value is instantly correct again on the first frame after the tab is shown. The ticker is throttled soonTickstill runs about once perintervalMs. In non-DOM environments it falls back tosetInterval.- Resync on
visibilitychange/online. A tab that's been asleep for an hour, or a device that just regained connectivity, may have drifted. We re-measure the offset at exactly those moments so the timer is trustworthy the instant the user looks at it again. - Monotonic latency measurement. The round-trip time of each sync sample is
measured with
performance.now(), which is measured from the browser's own monotonic time origin — unaffected by clock changes, timezone, DST, or NTP corrections, so it never jumps backward or forward. This protects the round-trip measurement during a sync: a wall-clock jump landing mid-sample can't produce a bogus (or negative) RTT, so it can't poison the offset or the smallest-RTT selection. It does not stabilize the displayed countdown — a wall-clock jump between syncs still moves the display, and the resync-on-visible / online / interval passes are what correct that.
| Export | Description |
|---|---|
createServerClock(opts?) |
Creates a ServerClock that syncs to server time via fetchTime. |
createTicker({ onTick, intervalMs?, raf?, monotonic? }) |
rAF-throttled ticker with start() / stop(); falls back to setInterval. |
computeCountdown(targetMs, currentMs, totalMs?) |
Pure remaining-time breakdown (remaining, days, hours, minutes, seconds, isComplete, total). |
toEpochMs(target) |
Normalizes `number |
fetchTimeFromDateHeader(url, requestInit?) |
FetchTime that reads the HTTP Date response header. |
fetchTimeFromJson(url, pick?) |
FetchTime that reads json[pick] (default serverTime). |
ServerClockOptions: fetchTime?, samples? (default 5),
resyncIntervalMs? (default 0 = off), resyncOnVisible? (default true),
resyncOnOnline? (default true), now? (default Date.now), monotonic?
(default performance.now).
ServerClock: now(), sync(), getOffset(), getStatus(),
subscribe(cb) → unsubscribe, dispose(). Status is one of
'idle' | 'syncing' | 'ready' | 'error'.
Offset algorithm. For each sample: m0 = monotonic(),
serverTime = await fetchTime(), then, back-to-back, t3 = now() (device wall
time) and rtt = monotonic() - m0. The offset is serverTime + rtt / 2 - t3.
The sample with the smallest RTT (least jitter) wins. now() returns
deviceNow + offset.
| Hook | Description |
|---|---|
useServerTime(clock?) |
{ now, offset, status }; re-renders on status/offset changes only. |
useServerCountdown(target, opts?) |
{ remaining, total, days, hours, minutes, seconds, isComplete, status }. |
useServerCountdown options: clock?, intervalMs? (default 1000),
onComplete? (fires once when it crosses to 0). If no clock is supplied, a
default device clock (offset 0) is created and disposed with the component.
All DOM/window access is guarded, so the core imports and runs in Node and
during server rendering. The React hooks never touch window/rAF during render
— the ticker starts in an effect, which doesn't run on the server.
Every time source is injectable — now, monotonic, fetchTime, and the
ticker's raf — so you can drive the whole library deterministically with
Vitest fake timers, without touching the real wall clock or performance.now.
This package's own test suite does exactly that.
MIT © Vinod S.