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Cirrus

A native unified game streaming client for Apple TV. Stream your Xbox Game Pass library via Xbox Cloud Gaming (xCloud) and your PC game library via NVIDIA GeForce NOW — all from one app, no browser, no workarounds.

Personal use / sideload only. This project is not affiliated with, endorsed by, or sponsored by NVIDIA, Microsoft, or Xbox. NVIDIA, GeForce NOW, Xbox, and Xbox Game Pass are trademarks of their respective owners.

Warning

Cirrus is under active development. Expect bugs.


What's Cirrus?

Cirrus merges two separate open-source Apple TV streaming clients — CloudNow (GeForce NOW) by Owen Selles and Stratix (Xbox Cloud Gaming) by nafields — into a single unified tvOS app. See credits.md for full attribution and changes.md for a breakdown of what changed.


Features

Xbox Cloud Gaming (xCloud)

  • Sign in with your Microsoft account via standard OAuth device flow
  • Browse your full Xbox Game Pass catalog
  • Launch and stream games via WebRTC using the LiveKit xCloud SDK
  • Full controller support (MFi, Xbox, PlayStation) via GameController framework
  • Configurable stream resolution, FPS, and diagnostics overlay

GeForce NOW (GFN)

  • Sign in via cloud.gg OAuth (QR code + PIN on TV, complete on any device)
  • Browse your linked game library and the full public GFN catalog
  • Stream up to 4K@60fps depending on your GFN plan
  • Live stats overlay — bitrate, resolution, FPS, RTT, packet loss, session time
  • Zone/region selection with live queue depths and ping scoring
  • Codec-aware SDP negotiation (H.264 / H.265 / AV1)
  • Queue position UI with ad playback during high-demand periods

General

  • Unified home screen with both services
  • Full tvOS focus engine support
  • Up to 4 simultaneous controllers
  • Favorites system (long-press any game card)
  • Keychain-persisted session tokens with auto-refresh
  • Settings panel for per-service stream quality, region, and accessibility options

Getting Started

1. Clone

git clone https://github.com/verdjs/Cirrus.git
cd Cirrus

2. Open in Xcode

Open CloudNow.xcodeproj in Xcode 16+.

Dependencies (LiveKit WebRTC, Swift Collections, Swift Async Algorithms, Swift Protobuf) are resolved automatically via Swift Package Manager on first open.

3. Set your Team ID

cp Local.xcconfig.example Local.xcconfig

Edit Local.xcconfig and replace YOUR_TEAM_ID_HERE with your Apple Developer Team ID (find it at developer.apple.com → Account → Membership).

Local.xcconfig is gitignored and should never be committed.

4. Build & Run

Select your Apple TV as the run destination (USB-C or network) and press ⌘R.


Architecture

CloudNow/
├── CloudXApp/
│   ├── Auth/                    Microsoft OAuth + GFN OAuth flows, Keychain persistence
│   ├── Features/
│   │   ├── CloudLibrary/        Unified game library UI (home, browse, settings)
│   │   ├── Streaming/           WebRTC session lifecycle, video rendering, input
│   │   └── Onboarding/          Sign-in flows for both services
│   └── Core/                    App coordinator, environment injection
cloudx/
└── Packages/                    Swift packages: CloudXCore, XCloudAPI, StreamingCore,
                                 VideoRenderingKit, DiagnosticsKit, InputBridge

Credits

See credits.md for full attribution to the original projects and contributors that made Cirrus possible.


License

GPL v3 — see LICENSE.

About

A native GeForce NOW client for Apple TV and Apple Vision Pro. Stream your entire PC game library directly on tvOS and VisionOS with full controller support, no browser, no workarounds.

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