The Ultimate AI Copilot for Blender.
Generate Code. Infer Styles. Create Textures. Build Worlds.
BlenderForge turns natural language into production-ready 3D assets. It's not just a chat window—it's an autonomous agent that understands your project's art style, writes complex Python scripts, generates seamless textures, and builds shader graphs automatically.
| Feature | Description |
|---|---|
| 🔧 Code AI | Turns "Create a futuristic city" into executed Python code. Uses a Multistep Planning Protocol for complex objects (House, Car, Robot). |
| 🎯 Smart Profile | Analyzes your project description to auto-infer Art Style (PBR/Toon/Retro), Platform (PC/Mobile), and Shading Model. |
| 🎨 Neural Textures | Generates consistent, seamless textures. HQ Mode creates full PBR sets (BaseColor, Roughness, Normal, AO). |
| ✨ Smart UVs | Auto-detects geometry: Applies Cube Projection for walls/floors and Smart Project for complex props. No more stretched textures! |
| 📚 Material Library | NEW! Scans your scene for generated materials. reuse them instantly with one click. Save API costs & time. |
| 🎭 Shader Factory | Auto-builds the perfect Node Tree: PBR (Principled), Toon (ShaderToRGB), or Unlit (Mobile). |
- Get API Key: Visit Google AI Studio (it's free!).
- Download: Save
blenderforge.pyto your computer. - Install in Blender:
- Go to
Edit→Preferences→Add-ons. - Click Install... and select the file.
- Search for "BlenderForge" and enable the checkbox.
- Paste your API Key in the preferences panel.
- Go to
- Chat: Type requests like "Create a spiral staircase" or "Arrange books randomly".
- Auto-Run: If enabled, code executes immediately.
Ctrl+Zto undo mostly works! - History: Use
<>buttons to browse previous code generations.
- Description: Enter your project setting (e.g., "Post-apocalyptic wasteland").
- Analyze: Click this to let AI infer the Art Style (e.g., "Realistic", "Dirty").
- Profile: Shows the active settings for Textures and Shaders.
- Generate: Create textures for the selected object.
- HQ Mode: Check this for Normals/Roughness/AO (takes longer, looks better).
- Material Library: reuse previously generated materials instantly.
graph LR
A[Describe Project] -->|Analyze| B(Profile Created)
B --> C{Generate Object}
C -->|Auto-Code| D[Modular Mesh]
D --> E{Auto-Texture}
E -->|Smart UV| F[UV Map]
F -->|Gen Texture| G[Texture Set]
G -->|Shader Graph| H[Material]
- Project: "Cyberpunk slant, neon lights, rain-slicked streets."
- Analyze: System infers
Style: Realistic,Shading: PBR,Maps: All. - Prompt: "Create a sci-fi vending machine."
- AI plans structure...
- AI builds mesh parts...
- Auto-Texture:
- UVs applied automatically.
- Textures generated (Neon, Metal, Glass).
- Material saved to Library.
| Context | Prompt Idea | Result |
|---|---|---|
| Character | "Low-poly knight with separate armor parts" | Modular rig-ready character |
| Prop | "Old wooden crate, damaged" | Textured prop with roughness map |
| Architecture | "Modular dungeon wall 4x4m" | Tileable wall with Cube UVs |
| Logic | "Arrange selected objects in a circle" | Python script execution |
- Model: Toggle between
Flash(Speed) andPro(Quality). - HQ Mode: Enable for full PBR Texture Sets (slower but stunning).
- Auto-Apply: Textures are instantly applied to your selection.
(c) 2026 BlenderForge Team. Built for the Future of 3D Creation.