Implement git restore upgrade#33
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Rockyd3
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Apr 22, 2025
Rockyd3
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I'm not getting this to heal the player when I go through a door.... It's also never printing the "Player entered a door" message for me so I'm not sure what's going on there.
| if (other.tag == "Player") | ||
| { | ||
| SceneManager.LoadScene(room_name); | ||
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I think all this needs to happen before the SceneManager.LoadScene line. I'm not positive, but I think that once it loads the next scene, it'll stop running this program.
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Oh, I didn't know that. When I tested it worked for me, but I will make the adjustment when I can
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Adds N% of player max health to player health when going through a door (aka when leaving a room)