Added Animation, Tilemaps, and many more#24
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Hey @Lioncub901, sorry for the conflicts, we did a pass to add helptext to every method, attribute, etc. Your conflicts will have to be resolved and missing helptext should be added. Thanks! |
jfperusse
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General comment:
- Careful with the typos and missing words. Please do a pass on grammar before sending for review. Missing words sometimes makes it confusing.
- Please standardize between "keyframe" or "key frame". I'm not going to list all of them but we should use one, not both. I prefer "keyframe".
- Try to use full sentences, and be consistent with how you end the types descriptions. Right now, they sometimes end with a dot, sometimes not. I'm not going to list all of them either.
- Make sure helptext is added to ALL lua:method / lua:staticmethod / lua:attribute. There is a python script under the scripts folder you can use to list all missing ones.
- As I was nearing 100 comments, I skipped quickly over timemap and time files. Please review them based on my other comments as well.
jfperusse
left a comment
There was a problem hiding this comment.
General comment:
- Careful with the typos and missing words. Please do a pass on grammar before sending for review. Missing words sometimes makes it confusing.
- Please standardize between "keyframe" or "key frame". I'm not going to list all of them but we should use one, not both. I prefer "keyframe".
- Try to use full sentences, and be consistent with how you end the types descriptions. Right now, they sometimes end with a dot, sometimes not. I'm not going to list all of them either.
- Make sure helptext is added to ALL lua:method / lua:staticmethod / lua:attribute. There is a python script under the scripts folder you can use to list all missing ones.
- As I was nearing 100 comments, I skipped quickly over timemap and time files. Please review them based on my other comments as well.
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
Co-authored-by: Jean-François Pérusse <jfperusse@gmail.com>
… reading funcitons
jfperusse
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A few remaining comments. Note that I did not go through every single helptext added, and one of them was a copy/paste not documenting the right element (I added a comment for it), so please double check that your added helptext are all correct. Thank you!
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| .. lua:attribute:: fps: integer | ||
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| The frames that are placed pre second |
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@Lioncub901 You don't see to have addressed this one.
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| Gets the tracks of the animation | ||
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| .. helptext:: checks if the animation is playing |
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| .. lua:attribute:: count: integer | ||
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| The amount of keyframes in a track |
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@Lioncub901 Please search and replace any "key frame" to "keyframe".
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| Enables/disables this gesture recognizer | ||
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| .. helptext:: whether the gesture recognizer is enabled |
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Look for other places where you have "whether the gesture recognizer is enabled" and standardize to "get or set if the gesture recognizer is enabled"
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