Fix WebGL context leak on Canvas unmount - #939
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seveibar
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Jun 25, 2026
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let's get a second reviewer to make sure that this works, i'm not seeing a lot of stuff about this method online CC @Abse2001 @ShiboSoftwareDev
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The main viewer's unmount cleanup called
renderer.dispose()but neverrenderer.forceContextLoss(), so each tab switch stranded a WebGL context until the browser hit its ~16-context limit and evicted the oldest.dispose()only frees GPU resources;forceContextLoss()releases the context itself.OrientationCubeCanvasalready did this correctly.