Stage design software for IDPA and USPSA match directors, with live rule checking against the current rulebooks
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Updated
Aug 7, 2026 - JavaScript
Stage design software for IDPA and USPSA match directors, with live rule checking against the current rulebooks
3D first-person USPSA practical-shooting range, built in Rust with Bevy 0.18 — move and shoot A/C/D paper, steel, and no-shoots; buzzer/timer, magazine + reload, hit-factor scoring, synthesized audio. Desktop & Android.
Public home for the Practical Shooter App — documentation, issue tracking, discussions, and release notes.
First-person practical-shooting game inspired by a USPSA match, built in Unreal Engine 5.8 (C++). Two stages — Stage 2 adds an armed ranchero who shoots back. Course of fire, scoring, and audio are generated procedurally in code.
Browser-based 3D USPSA practical-shooting game built with Three.js and procedural Web Audio, featuring timed stages and hit-factor scoring.
Shot timer for Pixel Watch 4. Sample-accurate gunshot detection through the watch mic; the phone is a durable replica over the Wear Data Layer.
Unreal USPSA Match — a 3D USPSA-style practical-shooting stage for Android, built in Unreal Engine 5.7 in pure C++: a procedurally generated bay with A/C/D paper, steel poppers and no-shoots, a buzzer-started timer, Comstock hit-factor scoring, and synthesized audio.
A 3D USPSA-style practical-shooting stage for Android, built in Unity 6 entirely from code (no art or audio assets): A/C/D paper + steel targets, no-shoots, a buzzer-started timer, and hit-factor scoring.
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