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A real-time, full-duplex video and audio conferencing application in C++ using OpenCV and PortAudio over UDP. Built from scratch without external frameworks to demonstrate multimedia streaming, socket programming, and multithreading.
A Ruby audio synthesis library with a flexible node graph, oscillator and synth variants, effects, transport/event scheduling, sample playback, analysis utilities, offline rendering, and an optional PortAudio-backed realtime context.