gd-rom
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The canonical Sega Dreamcast platform checklist, to be carried across documentation pipelines: GD-ROM's two areas, IP.BIN in front of the filesystem, the scrambled SH-4 executable, CRI and Sega middleware, PowerVR textures and the ARM7 AICA driver. A scaffold - every claim is marked [unverified] until a disc says otherwise.
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Updated
Sep 3, 2026
Index of the Sega Dreamcast disc documentation: one repository per pressing, plus the shared GD-ROM platform checklist they feed into. Empty so far - created before the first disc so that disc one has a structure to be filed into. Format archaeology only, no disc images, no game assets.
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Sep 3, 2026
Sonic Adventure (Dreamcast, 1999, MK-51000) measured from a three-track BIN/CUE GD-ROM: 1ST_READ.BIN is not scrambled, .PRS is LZ77 with no Huffman and closes on 843/843, 17,083 textures, 4,197 ADX streams totalling 5h46m, two ARM7 sound drivers, 244 credited names behind the compressor.
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Sep 3, 2026 - Python
Dino Crisis (Italy), Dreamcast GD-ROM, Capcom 2000: the IP.BIN boot block is 99.69 % shared with the first disc, 276 untagged .DAT opened to the byte, and six languages on a disc where 'italiano' counts zero.
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Updated
Sep 3, 2026 - Python
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