An Unreal Engine toolkit 🧰 to create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this without editing any actor directly 👾
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Updated
Mar 20, 2023
An Unreal Engine toolkit 🧰 to create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this without editing any actor directly 👾
Collection of small tools and utility created in Unity.
🚀 Showcase data-oriented design in C++ with this RayLib demo. Explore memory layouts and boost rocket simulation performance with ease.
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