WIP Racing Game and 3d vehicle physics implementation in Godot Engine.
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Updated
Aug 3, 2026 - GDScript
WIP Racing Game and 3d vehicle physics implementation in Godot Engine.
An aspiring sledding champion buys a mountain to train and live-stream, funding their dream by opening it to the public. Attracting fans and tourists, each day involves trick-filled sled runs, wildlife photography on the climb back, and upgrading the mountain and home to boost income, fans, and challenge complexity.
Unity/C# arcade racing systems portfolio project with AI racing, traffic, garage, race modes, settings, scene flow, and editor tooling.
Ghibli-style watercolor sky and sea glider racing game — pure WebGL/Three.js, deterministic physics, mobile-ready.
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A cel-shaded arcade boat racing game built with Three.js & TypeScript. Features custom NPR toon shaders, real-time Gerstner wave water buoyancy, drift boost mechanics, procedural Web Audio, and zero external assets.
A raw Akina pre-release build that surfaced ahead of schedule. Drift the mountain before the signal disappears.
An unofficial leaked Windows build of Galactic Racer. Raw circuits, unstable runs, and a League that slipped out early.
Standalone Community Edition of WheelMates. Self-contained offline build with all content, LAN support, no additional software required.
A raw Windows pre-release build of Lead The Dragon that surfaced ahead of schedule.
A raw Windows pre-release build of Five Laps at Freddy's that surfaced before the night shift.
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