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Pull requests: tmewett/BrogueCE
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Store cell memory on discovery, so cells discovered unseen aren't a "chilly void"
#871
opened Jul 25, 2026 by
MildlyMeticulous
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Prevent remembered tiles from being described as "chilly void"
#870
opened Jul 25, 2026 by
Hectocotylus
Contributor
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Clear items and monsters when level generation fails
#868
opened Jul 19, 2026 by
Hectocotylus
Contributor
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Record machine number at reserve time in case of rollback
#866
opened Jul 17, 2026 by
Hectocotylus
Contributor
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#841 Confused monsters should not stumble onto sacred ground
#865
opened Jul 9, 2026 by
sethhoward
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#837 Recompute stealth range before monsters take their turns
#864
opened Jul 9, 2026 by
sethhoward
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#831 Submerged creatures only reveal each other within the same water body
#862
opened Jul 9, 2026 by
sethhoward
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#816 Explosion immunity should last a full five turns
#861
opened Jul 9, 2026 by
sethhoward
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#550 Fix charms of protection above +18 having unpredictable effects
#859
opened Jul 9, 2026 by
sethhoward
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#855 Krakens and eels should not seize or attack while beached
#858
opened Jul 9, 2026 by
sethhoward
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2
Fix curses title screen hanging for up to ~32s on startup
#854
opened Jun 29, 2026 by
geechorama
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Deductive Thievery: Enhancing Item ID Dynamics via Stealing Preferences
#849
opened Jun 9, 2026 by
gimballock
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fix: remove redundant 7z compression in Windows CI build
#839
opened Apr 18, 2026 by
mvanhorn
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2 tasks
Fix potential uninitialized variable in titleMenu()
#820
opened Mar 18, 2026 by
nstoddard
Contributor
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Fix paths of thrown items and unidentified wands/staffs
#819
opened Mar 18, 2026 by
nstoddard
Contributor
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Fix beckoning path when targeting a tile behind a monster
#818
opened Mar 17, 2026 by
nstoddard
Contributor
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