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Momentum Engine

A 2D game engine built from scratch to explore modern C++ and game development concepts.

Technologies Used

  • C++20 - Modern C++ features and standards
  • OpenGL 3.3+ - Graphics rendering pipeline
  • GLFW - Window management and input
  • CMake - Cross-platform build system

Learning Goals

  • Entity Component System (ECS) architecture
  • High-performance batch rendering techniques
  • Spatial partitioning for collision optimization
  • Modern graphics programming patterns
  • Game engine design principles

Implementation

This engine demonstrates:

  • Cache-friendly component storage
  • GPU-optimized rendering with minimal draw calls
  • Quadtree spatial optimization for physics
  • Real-time performance with 200+ concurrent sprites

About

Modern 2D Game Engine with ECS architecture, spatial partitioning, and batch rendering

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