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themuffinator
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Quake2-PSX-PC
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Record the collision fix in the changelog
CI
#408:
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One place decides what a solid node is
CI
#407:
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Make the collision solid-bit check say which half broke
CI
#406:
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MSVC had twenty more, behind the first one
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#405:
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MSVC: cast the result, not the constant
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Warnings-as-errors passes, a licence, and five megabytes of the disc'…
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Keep SDL3's symlink chain a chain, not three copies of it
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This repository could not be cloned on Windows
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Point the releases link at the repository's current name
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Versioning, changelog and a release workflow that cannot lie about ei…
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Implement regional sort, held grenade, and many fixes
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#398:
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Every creature animation was playing a tenth of the way through
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#397:
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A corpse never translates, which is why bodies hung in the air
CI
#396:
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A door is an entity, and only the player's feet had ever been told
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#395:
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A corpse is not a creature, and this port had no step that said so
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#394:
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The detonation drew a particle ball the handler never asks for
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#393:
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Nobody drives a corpse, and that is the one thing the think swap does
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#392:
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The start face is the direction key, and the yaw selector I invented …
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#391:
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A texture is a rectangle of a page, so exporting the page was never e…
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A model is one thing in the ordering table, and I had just made it N …
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Model entities: the Explosion is a model with a think, not a particle…
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