chore: sync upstream BMAD-METHOD v6.6.0 → v6.10.0 (plugin v6.10.0.0) - #4
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- pruneDeprecatedSkills(): drop any skill whose frontmatter description starts with DEPRECATED — the plugin ships only the current surface, no backwards-compatibility forwarders - captureRuntimeTemplate(): copy the installer's _bmad/ runtime tree into plugins/bmad/runtime/_bmad/, templatize the project name as __BMAD_PROJECT_NAME__, strip pruned-shim rows from _config/*.csv, and store nested .gitignore files as dot.gitignore (a real one would exclude sibling template files from this repo's git tree) - plugins/bmad/runtime/ joins the wipe-and-regenerate cycle - validate: no-deprecated-shims invariant + runtime/init asset checks - bump-utils: no spurious version-not-found warnings on idempotent re-sync; sync summary recounts files after pruning - biome: exclude plugins/bmad/skills/ and plugins/bmad/runtime/ entirely (upstream v6.10 ships lintable assets biome would reformat, breaking the byte-for-byte mirror) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Skills resolve per-project files from {project-root}/_bmad/ (module
config, shared scripts like memlog.py / resolve_customization.py —
mandatory since upstream v6.9's canonical memlog) and write artifacts
to configured output folders. The immutable plugin cannot provide
those files, so:
- plugins/bmad/scripts/init.sh: idempotent initializer — fills in
missing _bmad/ files from the runtime template (never overwrites),
substitutes the real project name, restores dot.gitignore →
.gitignore, creates default output folders (_bmad-output/*, docs/,
skills/*-artifacts). Supports --dry-run and a target-dir argument.
- plugins/bmad/commands/init.md: /bmad:init slash command wrapping
the script via ${CLAUDE_PLUGIN_ROOT}
- plugin.json: declare the commands directory
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Regenerated plugins/bmad/skills/ from npx bmad-method@6.10.0 install --tools claude-code. Module bumps: TEA v1.17.0 → v1.19.0, BMB v1.7.0 → v2.1.0, CIS v0.2.0 → v0.2.1, GDS v0.4.0 → v0.6.0. Skill count 102 → 100 (42 BMM + 11 TEA + 4 BMB + 10 CIS + 33 GDS): - new: bmad-prd, bmad-architecture, bmad-ux, bmad-spec, bmad-forge-idea, bmad-dev-auto, bmad-eval-runner, gds-gdd, gds-prd, gds-ux, gds-investigate - retired upstream: bmad-distillator, bmad-create-ux-design, the GDS create/edit/validate trios (consolidated into intent-based skills) - pruned deprecated shims (not shipped): bmad-create-prd, bmad-edit-prd, bmad-validate-prd, bmad-create-architecture Also captures the installer's _bmad/ runtime tree as plugins/bmad/runtime/_bmad/ (40 files) for /bmad:init, and adds the test:unit script to package.json alongside the version bump. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- tests/plugin-tree.test.ts: no deprecated shims survive, retired skills absent, v6.7–v6.10 surface present, runtime template complete and templatized, manifest hygiene, plugin manifest wiring - tests/init-script.test.ts: full structure creation, project-name substitution, idempotency (never overwrites), --dry-run - e2e smoke pool: bmad-create-prd → bmad-prd, bmad-create-architecture → bmad-architecture; added bmad-spec and bmad-forge-idea - CI: run bun run validate and bun run test:unit (e2e still needs the claude CLI and stays manual) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- README: 100-skill breakdown, intent-based planning skills, Step 3 /bmad:init walkthrough, documented divergences from raw installer output (shim pruning + runtime template), refreshed comparison table - CHANGELOG: 6.10.0.0 entry with upstream breaking-change matrix (v6.7 → v6.10) - AGENTS.md: sync pipeline steps (prune + runtime capture), test:unit, never-hand-edit warning for generated trees - docs/bmad-ecosystem.md: v6.10.0.0 module inventory (21 personas / 100 skills), removed references to the deleted pre-6.5 sync layer - docs/manual-testing.md: rewritten for the current skill surface and /bmad:init (was describing the pre-v6.5 instructions.md layout) - docs/versioning.md: patch counter starts at .0 (matches practice) - plugins/bmad/README.md: rewritten — still listed the pre-v6.3 agent roster (bmad-master, sm, quick-flow-solo-dev) and retired skills Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
bmad-loop (upstream v6.10's successor to bmad-automator) is a Python
orchestrator tool, not an npx-installer module — its Claude Code
skills ship inside its own repo under src/bmad_loop/data/skills/
(BMAD module code bmad-loop). Skill count 100 → 103.
- sync: new syncLoopSkills() step clones bmad-code-org/bmad-loop at
the tag pinned in .upstream-versions/loop.json (--loop-tag to
override) and copies bmad-loop-{setup,resolve,sweep} into the
plugin skill tree; loop skills go through the same deprecation
prune as installer output
- upstream-sources: 'loop' registered → version validation, README
version table and badge row generated automatically
- sync-upstream.yml: check-loop job watches bmad-loop releases weekly
- tests: bmad-loop-* skills added to the expected current surface
- docs: README (6 modules / 103 skills, third divergence note),
CHANGELOG, AGENTS.md sync steps, bmad-ecosystem inventory, plugin
README (bmad-loop-setup quick start)
The orchestrator tool itself is installed per-project by
/bmad:bmad-loop-setup (uv tool install from the bmad-loop repo);
core's bmad-dev-auto remains the inner dev primitive it drives.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Added the bmad-loop skill module (6539765) per follow-up request:
🤖 Generated with Claude Code |
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Summary
Updates the plugin to upstream BMAD-METHOD v6.10.0 (through v6.7 → v6.10), publishing only the new skill surface — no backwards-compatibility artifacts — and adds a working-repo initializer (
/bmad:init).Upstream sync (102 → 103 skills: 42 BMM + 11 TEA + 4 BMB + 10 CIS + 33 GDS + 3 Loop)
bmad-prd,bmad-architecture,bmad-ux(intent-based create/update/validate),bmad-spec,bmad-forge-idea,bmad-dev-auto,bmad-eval-runner,gds-gdd/gds-prd/gds-ux,gds-investigatebmad-distillator,bmad-create-ux-design, the GDS create/edit/validate triosbmad-create-prd,bmad-edit-prd,bmad-validate-prd,bmad-create-architecture, slated for removal in v7). The sync now prunes anything whose frontmatter description starts withDEPRECATED, and strips their rows from the runtime manifests./bmad:init— working-repo initializerSkills resolve per-project files from
{project-root}/_bmad/(module config, sharedmemlog.py/resolve_customization.pyscripts — mandatory since v6.9 — and help catalogs) that the immutable plugin cannot provide. New:plugins/bmad/runtime/_bmad/— installer runtime tree captured at sync time (project name templatized, shim rows stripped, nested.gitignorestored asdot.gitignoreso template files aren't excluded from this repo/marketplace clones)plugins/bmad/scripts/init.sh— idempotent (fills missing files only, never overwrites;--dry-runsupported); creates_bmad/,_bmad-output/*,docs/,skills/*-artifactsplugins/bmad/commands/init.md—/bmad:initslash commandTooling / QA
biomenow excludesplugins/bmad/skills/+runtime/entirely (v6.10 ships lintable assets biome would reformat, breaking the byte-for-byte mirror)bun run validateadditionally enforces the no-deprecated-shims invariant and runtime/init assetstests/plugin-tree.test.ts,tests/init-script.test.ts) wired into CI viatest:unit; e2e smoke pool updated to the new skill namesdocs/bmad-ecosystem.md,docs/manual-testing.md,plugins/bmad/README.md(was still listing the pre-v6.3 agent roster)Test plan
bun run typecheck/bun run lint/bun run validate— cleanbun run test:unit— 11/11 passplugins/bmad/skills/verified byte-for-byte identical to installer output (minus the 4 pruned shims)claude --plugin-dir … -p '/bmad:bmad-help'loads the catalog and recommends/bmad:init/bmad:initin an empty dir: full_bmad/structure created,project_namesubstituted; re-run reports0 created🤖 Generated with Claude Code