A comprehensive render layer management addon for Blender that provides enhanced control over render layers and file output nodes with EV-specific optimizations.
- Easy Render Layer Setup: Quickly create and manage render layers with intuitive UI
- File Output Node Management: Automatically configure file output nodes for different passes
- EV-Specific Optimizations: Specialized settings for Eevee rendering engine
- Preset System: Built-in presets for common production workflows
- Customizable: Easily extend and modify to fit your pipeline needs
- Download the latest release from the Releases page
- In Blender, go to
Edit > Preferences > Add-ons - Click
Install...and select the downloaded.zipfile - Enable the addon by checking the box next to "RenderLayer EV"
- Open the RenderLayer EV panel in the 3D Viewport (N-panel)
- Click "Create Render Layer" to set up a new render layer
- Configure your desired passes and output settings
- Use the preset dropdown for quick setup of common configurations
- Cycles Production: High-quality production settings for Cycles
- Cycles Simple: Basic setup for quick Cycles rendering
- Eevee Production: Optimized settings for Eevee production rendering
- Eevee Simple: Basic Eevee setup for quick previews
renderlayer_ev/
├── __init__.py # Main addon registration
├── operators.py # Core operator classes
├── properties.py # Custom property definitions
├── preferences.py # Addon preferences
├── ui.py # User interface panels
├── utils.py # Utility functions
├── blender_manifest.toml # Blender manifest file
├── presets/ # Preset configurations
│ ├── Cycles_Production.py
│ ├── Cycles_Simple.py
│ ├── Eevee_Production.py
│ └── Eevee_Simple.py
└── CHANGELOG # Version history
This addon is built for Blender 3.4+ and follows Blender's addon development best practices.
- Clone this repository
- The addon is ready to use - no compilation required
- Package by zipping the
renderlayer_evfolder
This project is licensed under the GPL-3.0 License - see the LICENSE file for details.
For issues and feature requests, please use the GitHub Issues page.
Pull requests are welcome! Please ensure your code follows Blender's addon development guidelines and includes appropriate documentation.