[fix] [subtexture] Update quad on subtexture node texture set#5
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chiefcll
approved these changes
May 8, 2026
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Environment
DIRTY_QUAD_BUFFER = trueProblem
When changing the texture prop of a node to a SubTexture whose atlas is already loaded (
isRenderable = true), the renderList is not invalidated (correct) however the quad is also not updated (incorrect).The result is that the texture does not change.
Solution
Update the quad of a subtexture when the texture value changes and the atlas texture was already loaded