Skip to content

[fix] [subtexture] Update quad on subtexture node texture set#5

Merged
chiefcll merged 1 commit into
solid-tv:mainfrom
CosmaVergari:fix/texture-set-dirty
May 8, 2026
Merged

[fix] [subtexture] Update quad on subtexture node texture set#5
chiefcll merged 1 commit into
solid-tv:mainfrom
CosmaVergari:fix/texture-set-dirty

Conversation

@CosmaVergari
Copy link
Copy Markdown
Contributor

Environment

DIRTY_QUAD_BUFFER = true

Problem

When changing the texture prop of a node to a SubTexture whose atlas is already loaded (isRenderable = true), the renderList is not invalidated (correct) however the quad is also not updated (incorrect).

The result is that the texture does not change.

Solution

Update the quad of a subtexture when the texture value changes and the atlas texture was already loaded

@chiefcll chiefcll merged commit db980a1 into solid-tv:main May 8, 2026
1 check failed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants