feat(game): implement Quantum Runner core game loop prototype - #1
Merged
venice-dev[bot] merged 3 commits intoMar 21, 2026
Conversation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement the full playable prototype with: - 12x10 grid-based level with corridors and dead ends - Stochastic futures engine generating N (configurable 2-5) possible next states - Streaming decision interface: Accept/Pass with keyboard and click support - Visual future overlay with ghost entities, arrows, and quality-colored highlights - Win condition (reach EXIT) and lose condition (caught by enemy) - Title screen, gameplay, win/lose screens with restart - Terminal phosphor visual theme with Canvas 2D rendering - Vite + TypeScript build toolchain and Dockerfile for deployment Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
Architecture
src/state/): Immutable game state model, grid with BFS-verified pathfinding, entity factoriessrc/engine/): Stochastic futures generation with weighted random movement, enemy chase AI, quality variance via oversampling + spread selectionsrc/render/): Canvas 2D rendering with grid, entities, future overlay (ghost entities, dashed arrows, quality-colored highlights), scanline effectsrc/ui/): State machine game controller (title → playing → win/lose), turn manager for streaming futures, HUD, keyboard + click inputAcceptance Criteria Met
Test plan
🤖 Generated with Claude Code