Add SDF-preserving gear asset culling script#4
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Summary
scripts/forge/cull_gear_assets.pyfor copying an input gear USD asset tree and producing a reduced/cull variant.UsdGeom.Mesh.Motivation
GearAssembly profiling showed that reducing the prebaked SDF mesh triangle count materially lowers PhysX
triangleTriangleCollisioncost while preserving the SDF task constraint. This script makes that asset-prebake path repeatable from original/input gear assets.Validation
/home/horde/IsaacLab/isaaclab.sh -p -m py_compile scripts/forge/cull_gear_assets.py/home/horde/IsaacLab/isaaclab.sh -p scripts/forge/cull_gear_assets.py --help--keep-factor 1.0wrote/tmp/openclaw_test_culled_gears/manifest_reduction.json; manifest reported 32 meshes andnon_sdf_collision_approximations: [].Example