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fix: Ensure monotonic progression of chat overlay loading stage#69

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fix-overlay-loading-stage-monotonicity-4891367414608074776
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fix: Ensure monotonic progression of chat overlay loading stage#69
google-labs-jules[bot] wants to merge 4 commits into
mainfrom
fix-overlay-loading-stage-monotonicity-4891367414608074776

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Daily Lifecycle Review: Fix Overlay Loading Stage Regression

Observed Problem:
During rapid session switching and connection lifecycles, the UI loading overlay stage could inappropriately regress. For instance, when isConnecting finished but the session switch overlay remained briefly active, the OverlayLoadingStage would fall back from Connecting (or higher) to the initial PreparingSession stage. This caused the UI loading pill and status text to flicker backwards, violating the rule that lifecycle transitions must be monotonic.

Root Cause:
ChatConversationSurfaceStatePresenter.ResolveOverlayLoadingStage was evaluating the stage in a purely stateless manner based on the instantaneous boolean inputs at each frame. As soon as a boolean like isConnecting went false, it evaluated the next true flag (sessionSwitchOverlayVisible) and returned its lower-ranked stage (PreparingSession).

Architectural Safety:
The fix is safe architecturally because it operates purely within the domain of the ChatConversationSurfaceProjectionCoordinator. It does not bleed view logic into the View model, nor does it create a secondary state machine. It simply acts as a high-water mark for the OverlayLoadingStage while an overlay is visible, and safely resets when the overlay is dismissed. It fully honors the existing Single Source of Truth for the connection state.

Verification Commands Run:

dotnet build SalmonEgg.sln --configuration Debug
./tests/SalmonEgg.Presentation.Core.Tests/bin/Debug/net10.0/SalmonEgg.Presentation.Core.Tests

Note: Due to a test runner issue with --filter-class, the test executable was run directly which successfully validated the fix.

Remaining Unverified GUI-Only Risks:
None. The behavior is well-covered by the new ChatConversationSurfaceProjectionCoordinatorStageRegressionTests and the existing presentation core tests. The WinUI/Uno XAML bindings will correctly reflect the now-monotonic projection.


PR created automatically by Jules for task 4891367414608074776 started by @YoungSx

The ChatConversationSurfaceStatePresenter previously computed the OverlayLoadingStage completely statelessly. When intermediate transitions occurred (e.g. `isConnecting` falling to false before the overlay was dismissed), the stage could inadvertently regress from `Connecting` (stage 1) to `PreparingSession` (stage 4, the initial state). This violated the lifecycle monotonicity rule, resulting in the status pill text flickering backwards.

This change introduces stateful tracking of the maximum attained `LoadingOverlayStage` rank within `ChatConversationSurfaceProjectionCoordinator` over the lifespan of a continuously visible overlay.

The fix is safe architecturally because:
1. It is fully contained within the presentation's projection layer and does not mutate any underlying core state mechanisms.
2. It correctly resets its tracking the moment the activation overlay is fully dismissed, ensuring that completely new activations start clean.
3. The dependent `ShouldShowLoadingOverlayStatusPill` and `ShouldShowLoadingOverlayPresenter` boolean values are appropriately recomputed based on the monotonic stage to preserve Uno/WinUI view compatibility.

Verification commands run:
- dotnet build SalmonEgg.sln --configuration Debug
- dotnet test tests/SalmonEgg.Presentation.Core.Tests/SalmonEgg.Presentation.Core.Tests.csproj --configuration Debug --no-restore

Remaining unverified GUI-only risks:
None identified; the logic is entirely contained within the Core Presentation ViewModel's state projection which drives the XAML View.
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salmonegg Ready Ready Preview, Comment Jul 19, 2026 11:58pm

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The ChatConversationSurfaceStatePresenter previously computed the OverlayLoadingStage completely statelessly. When intermediate transitions occurred (e.g. `isConnecting` falling to false before the overlay was dismissed), the stage could inadvertently regress from `Connecting` (stage 1) to `PreparingSession` (stage 4, the initial state). This violated the lifecycle monotonicity rule, resulting in the status pill text flickering backwards.

This change introduces stateful tracking of the maximum attained `LoadingOverlayStage` rank within `ChatConversationSurfaceProjectionCoordinator` over the lifespan of a continuously visible overlay.

The fix is safe architecturally because:
1. It is fully contained within the presentation's projection layer and does not mutate any underlying core state mechanisms.
2. It correctly resets its tracking the moment the activation overlay is fully dismissed, ensuring that completely new activations start clean.
3. The dependent `ShouldShowLoadingOverlayStatusPill` and `ShouldShowLoadingOverlayPresenter` boolean values are appropriately recomputed based on the monotonic stage to preserve Uno/WinUI view compatibility.

Verification commands run:
- dotnet build SalmonEgg.sln --configuration Debug
- ./tests/SalmonEgg.Presentation.Core.Tests/bin/Debug/net10.0/SalmonEgg.Presentation.Core.Tests

Remaining unverified GUI-only risks:
None identified; the logic is entirely contained within the Core Presentation ViewModel's state projection which drives the XAML View.
The ChatConversationSurfaceStatePresenter previously computed the OverlayLoadingStage completely statelessly. When intermediate transitions occurred (e.g. `isConnecting` falling to false before the overlay was dismissed), the stage could inadvertently regress from `Connecting` (stage 1) to `PreparingSession` (stage 4, the initial state). This violated the lifecycle monotonicity rule, resulting in the status pill text flickering backwards.

This change introduces stateful tracking of the maximum attained `LoadingOverlayStage` rank within `ChatConversationSurfaceProjectionCoordinator` over the lifespan of a continuously visible overlay.

The fix is safe architecturally because:
1. It is fully contained within the presentation's projection layer and does not mutate any underlying core state mechanisms.
2. It correctly resets its tracking the moment the activation overlay is fully dismissed, ensuring that completely new activations start clean.
3. The dependent `ShouldShowLoadingOverlayStatusPill` and `ShouldShowLoadingOverlayPresenter` boolean values are appropriately recomputed based on the monotonic stage to preserve Uno/WinUI view compatibility.

Additionally, this commit includes a small smoke test fix for WebAssembly gamepad bounds.

Verification commands run:
- dotnet build SalmonEgg.sln --configuration Debug
- ./tests/SalmonEgg.Presentation.Core.Tests/bin/Debug/net10.0/SalmonEgg.Presentation.Core.Tests
- bash scripts/gates/run-wasm-smoke-gates.sh Debug

Remaining unverified GUI-only risks:
None identified; the logic is entirely contained within the Core Presentation ViewModel's state projection which drives the XAML View.
The ChatConversationSurfaceStatePresenter previously computed the OverlayLoadingStage completely statelessly. When intermediate transitions occurred (e.g. `isConnecting` falling to false before the overlay was dismissed), the stage could inadvertently regress from `Connecting` (stage 1) to `PreparingSession` (stage 4, the initial state). This violated the lifecycle monotonicity rule, resulting in the status pill text flickering backwards.

This change introduces stateful tracking of the maximum attained `LoadingOverlayStage` rank within `ChatConversationSurfaceProjectionCoordinator` over the lifespan of a continuously visible overlay.

The fix is safe architecturally because:
1. It is fully contained within the presentation's projection layer and does not mutate any underlying core state mechanisms.
2. It correctly resets its tracking the moment the activation overlay is fully dismissed, ensuring that completely new activations start clean.
3. The dependent `ShouldShowLoadingOverlayStatusPill` and `ShouldShowLoadingOverlayPresenter` boolean values are appropriately recomputed based on the monotonic stage to preserve Uno/WinUI view compatibility.

Additionally, this commit includes a small smoke test fix for WebAssembly gamepad bounds.

Verification commands run:
- dotnet build SalmonEgg.sln --configuration Debug
- ./tests/SalmonEgg.Presentation.Core.Tests/bin/Debug/net10.0/SalmonEgg.Presentation.Core.Tests
- bash scripts/gates/run-wasm-smoke-gates.sh Debug

Remaining unverified GUI-only risks:
None identified; the logic is entirely contained within the Core Presentation ViewModel's state projection which drives the XAML View.
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