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Player idle for too long (i.e. kicked out => game cancelled)
Player ready
Game state changes
Cross-cutting concerns
Player leaving game session: Closing the browser window mid-game after joining a game.
Player rejoining game session: Reopening the browser window for a game that player joined but left previously.
Player idle in game session: Every game session opens 1 socket connection per player; to avoid players abusing these connections, connections need to be released if player is idle for too long.