A high-performance 3D simulation built in Godot 4 that generates labeled synthetic data for training autonomous AI agents. Perfect for robotics research, reinforcement learning, and computer vision applications.
Built for: Technical Artist / Simulation Engineer roles in AI research
| Category | Capabilities |
|---|---|
| Engine | Godot 4.2 with Forward+ renderer |
| Performance | 120+ FPS, <500MB RAM |
| Data Export | JSON state history + RGB frames + depth data |
| ML Ready | Python scripts to load, visualize, and train models |
| Deterministic | Reproducible simulation for research validation |
| Controls | WASD movement, E to export, R to reset |