This is an attempt at making a vertical shooting game in ncurses. It's in a very crude state, and currently there are bugs yet to be fixed.
You're a mad scientist who decided to wander around the cosmos using blueprints you stole for highly advanced spaceships, that have weapons built into them. This ends up being very useful, because you may have some··· encounters during your adventure!
I guess that's it for now.
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The game works in a turn-based fashion. This means, each move you make means that the opponent must make one as well. If you don't do anything, both of you will remain still, until you decide to make a move.
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The center of your sprite,
-=^=-, is where the bullets get spat out from. To shoot them, press theZkey. No need to worry about running out of them! -
You may also give your opponent the turn by pressing
X. This skips your turn and makes your opponent do something instead. Useful in case you can't reach your opponent, which might happen quite often because of the poorly-implemented RNG-based moves :) -
You start with 4 HP. Your opponent's HP is the result of the current level plus 2, just for an extra challenge.
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By default, you get 12 levels to play. At every 2 levels, or, more precisely, at every odd-numbered level, 1 is added to your HP.
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Press
Qto quit at any time!
Just run make inside the game's directly. You can then run it with ./shoot.
If you want to however, you may also change LVL_MAX in shoot.h to change
which level you want the game to end at. Because it's so crude, nothing will
really get affected by that. Then, just build it again.
Pull requests, issues, anything is welcome. Or rather, needed, because I'm not too experienced at this and am rusty :)