Server implementation for a known mobile racing game.
Multiuser or multiplayer are not implemented yet.
Server code is licensed under AGPL. Please, respect that and publish your code changes.
- 🟢 - great network compatibility
- 🟡 - game starts and goes past tutorial
- 🔴 - not working
| Game version | Status | Notes |
|---|---|---|
| 50.1.1 | 🔴 | Something was changed in login flow. |
| 47.1.0 | 🟢 | |
| 45.0.x | 🟡 | |
| 24.6.x | 🟡 | |
| 24.0.x | 🟡 | |
| 3.9.x | 🟢 | |
| 3.8.x | 🟡 | |
| 3.7.x | 🟡 | |
| 3.6.x | 🟡 | |
| Other versions | 🔴 |
More versions may be supported in the future.
- Install JRE 17 if you haven't already.
- Launch server once (
./gradlew :run). - Install certificate from
certsdirectory as a trusted root CA. - Add alias for
eve.gameloft.comin hosts file. - Enjoy.
2-0-0-0-*- game can't access HTTP backend.2-0-6-0,2-0-6-1,2-0-6-3- issue related to Steam API.1-3-1- game can't verify SSL certificate.1-3-5- game can't deserialize login response correctly.