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Releases: rhmodding/bread

v1.4.2

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@flvinny flvinny released this 20 Sep 21:25

Version 1.4.2

Bugfixes

  • Fixed an oversight on the sprite region selection window
    • The maximum value for the Y-axis spinners were being incorrectly set to the width of the associated texture file, rather than the height.

v1.4.1

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@flvinny flvinny released this 31 May 21:53

Version 1.4.1

Changes

  • Multiply/screen colors were adjusted to match how they look in-game (resolved with PR #25, thanks @patataofcourse for the contribution!)
  • Fixed typo in the message displayed when a BRCAD animation lacked a .h (header) file comment
    • "(no commment was found for this name)"

Bugfixes

  • #23 - Bread now takes into account when you are deleting a sprite that is being used by an animation. (resolved with PR #24, once again courtesy of @patataofcourse!)
    • When a sprite is deleted, any steps referencing it in an animation will be replaced with one pointing to sprite 0

v1.4.0

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@chrislo27 chrislo27 released this 16 Apr 01:55

Version 1.4.0

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Many thanks to @CebolaBros64 for their contributions!

Additions

  • #13 - Exporting animations and animation steps as PNGs (resolved with PR #18)
    • You can now export a single animation step as a PNG
    • You can now export all the animation steps (ignores delays) as PNGs
    • You can now export all the animation frames (includes one image per frame of delay) as PNGs

v1.3.0

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@chrislo27 chrislo27 released this 02 Mar 05:51

Version 1.3.0

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Additions

  • Added scroll wheel support to spinner controls (#11)
    • Hold Ctrl/Cmd while scrolling to change by 10 steps at a time
  • Added ability to pan the canvas around in the preview by clicking and dragging (#12)
    • image

Changes

  • Rendering behaviour of the transparency grid has changed to be more clear when zoomed out
  • Updated internal dependencies

v1.2.1

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@chrislo27 chrislo27 released this 07 Dec 01:08

Version 1.2.1

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Changes

  • New Bread root folder is <user home>/.rhmodding/bread/
    • Previously <user home>/.bread/, settings will be automatically migrated
  • Default directory is now the user home

v1.2.0

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@chrislo27 chrislo27 released this 20 Sep 06:22

Version 1.2.0

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Additions

  • Added Show grid checkbox in editor
  • Added ability to export an animation as an MP4 (#7)

Changes

  • Updated dependencies
  • Updated OSS libraries in Info

Bugfixes

  • Fixed BRCADs with multiple textures (example: Flockstep birds) not being loadable (#9)
    • Reason: 4 bytes immediately after the magic header were previously thought to be zero. It seems to be 0x1000000 when multiple textures are involved, but its purpose is still unknown.

v1.1.4

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@chrislo27 chrislo27 released this 01 May 18:05

Version 1.1.4

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Additions

  • Holding SHIFT while scrolling on the preview will change the zoom in increments of 1%

Changes

  • Minimum zoom level changed from 25% to 10%
  • Updated dependencies version

v1.1.3

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@chrislo27 chrislo27 released this 01 Feb 22:31

Version 1.1.3

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Bugfixes

  • Fixed sprite regions that touch the rightmost or bottommost edges not rendering in preview (found by MF5K)

v1.1.2

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@chrislo27 chrislo27 released this 30 Nov 18:00

Version 1.1.2

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Changes

  • New sprite parts' positions automatically default to (512, 512) (centre of canvas)
  • Data filename will appear in texture/header file dialogs

Bugfixes

  • Fixed unknown data in BCCAD sprite parts not being set when copied (#5)
  • Fixed unknown data in BCCAD sprite parts not being set when instantiated (#6)
  • Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions
    • Now an empty region is rendered, but in-game it will still crash (expected behaviour)

v1.1.1

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@chrislo27 chrislo27 released this 01 Oct 05:05

Version 1.1.1

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Bugfixes

  • Fixed performance regression related to debug tab