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Releases: rhmodding/RHMPatch

1.4 - Custom commands ahoy!

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@patataofcourse patataofcourse released this 31 May 11:31

This update features almost exclusively brand new custom commands!
If you'd like to use them, check out the custom command docs!

Changelog

  • 0x202 - Audio language check command (#6)
  • 0x205 - Stable "EndlessPatch" integration (7732a53)
  • Fan Club conditional scene patch (#8) - set the 0x2B mode to 0x15 to allow clap inputs to go through while the monkeys are jumping. Useful for recreations!

Full Changelog: v1.3.1...v1.4

1.3.1 - No more locale emulation required

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@patataofcourse patataofcourse released this 17 Apr 10:56
287dac1

Small patch release that won't require locale emulation for non-US hardware users!

Internal version wasn't changed since this didn't introduce any new features, just a simple bugfix.

1.3 - Input detection, version checker, gate prologue fix

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@patataofcourse patataofcourse released this 21 Feb 16:44
76746a5

Well, well, well. Been a long time, hasn't it?

  • Input detection (#4): adds a new 0x200 command with input checking capabilities - check Tox's docs for reference
  • Version checker (#4): adds a new 0x201 command to get the current RHMPatch version - again, see Tox's docs
  • Prologue jingle fix (#3): allows setting the prologue jingle for gate game slots to any existing jingle!
  • Restructure/reorganization

1.2 - Medley Remix Retry

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released this 11 Nov 22:55

This update patches the game to use the "medley remix" retry sub for every game slot. This fixes a crash that would occur when using the retry feature on a medley-styled remix which was put in a non-medley slot.

Version 1.1 - Gate game table

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released this 14 Aug 19:59

The gate game table is now redirected to C00.bin. This allows loading of custom gate/endless games.

Initial release

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released this 18 Jul 18:04
v1.0

Initial commit