Currently, EFMI-Tools is natively supported (Arknights: Endfield). Support for XXMI games is coming soon:
- ✅ Arknights: Endfield (Primary Support)
- ✅ Genshin Impact (Tested)
- ✅ Zenless Zone Zero (Tested)
- ❓ Honkai Star Rail (Current status unknown/untested)
- ⏳ Wuthering Waves (WWMI-Tools) (Support planned)
This tool is currently in a near Alpha/Beta stage. Please use it at your own risk.
- Always make backups!
- Stability has been significantly improved in recent updates, but Blender may still crash occasionally due to the addon's complexity.
- Download: Get the latest project ZIP file.
- Install: In Blender, go to
Edit > Preferences > Add-ons > Install...and select the ZIP. - Dependencies: Once enabled, look for the dependency installation panel at the bottom of the addon preferences.
- PySide6: This is MANDATORY. The RZMenu graphical interface will not work without it.
- Other Packages: Optional, but highly recommended to install all of them for the full experience.
For a detailed technical overview and element reference, please check the local documentation: 👉 Technical Documentation (DOCUMENTATION.md)
When you export a mod, end-users do not need to download any additional libraries.
- The rendering core is embedded directly inside the
.inifile. - The system automatically includes the necessary
modulesandresourcesfolders in the mod's root directory.
The tool uses a non-standard shapekey export logic which may be unpredictable in some scenarios.
- Successful Tests: Genshin Impact, Zenless Zone Zero, and Arknights: Endfield.
- Why Public Beta? I haven't accounted for every possible situation yet. This test period is crucial for gathering data to improve the instrumentation.
I have implemented several safety mechanisms so that RZ Construct can automatically set up the project for you. However, since the tool is still unstable and under active development, I cannot guarantee it will handle everything perfectly 100% of the time.
- Zlevir - RZMenu grew out of experiments on his mod menu. The
ZinRZMenuis in his honor <3
- leotorrez (Profile / XXMITools) and all XXMI contributors - RZMenu leans on the XXMI ecosystem and is not a fully standalone exporter + advised with code idea stuff.
-
- SinsOfSeven (Profile) - for MathLib (copy pasted) / TexFX (used on drawcall object modification, not the lib itself) + advised with code idea stuff.
- SpectrumQT (Profile / EFMI-Tools) - for the EFMI tooling foundation RZMenu integrates with.
- SilentNightSound (Profile) - Сахароза.
- caverabbit - RabbitFX (used on drawcall object modification, not the lib itself).
- Greisane (Gret) - Shape Key Apply functionality copy pasted and slightly adapted from Gret (see operators/gret_shape_key_utils.py).
- Grim-es (Material Combiner) - As of 05.06.2026, I haven't yonked anything from this project yet. However, there is a statistically significant chance that I will either get inspired by it or shamelessly yoink something in the future. I haven't decided which one it will be yet. Thanks in advance. :*
- Gustav0 (Profile) - currently I didn't yonk anything, but same as Grim-es Material Combiner, I'm planning to inspire/yonk part of code of XXMIsetup addon + XXMI dev.
- HaoWooooo [AGMG] (ChouDan6) - for Simplified Chinese translation fixes and live proofreading.
- Xsolaris - the very first alpha tester.
- QVANT-D - another alpha tester.
- АнонимныйКот - another alpha tester, listed anonymously by request.
- HaoWooooo [AGMG] (ChouDan6) - Also tester.
- RAZUMNO - tester + proposed the idea of element helpers, which was successfully integrated
и ебёт меня постоянно с тем чтобы я добавил нормальные якорные системы в GUI)
- DiXiaoO - suggested the buffer idea.
- Satan1c - for advising on various optimization strategies for the project.
Also try MenuCreator (+ i got referenced buffer ini work stuff on his InGameMenu mod manager)
Stay tuned and happy modding!